com.unity.ide.visualstudio@2.0.0

## [2.0.0] - 2019-11-06

- Improved Visual Studio and Visual Studio for Mac automatic discovery
- Added support for the VSTU messaging system (start/stop features from Visual Studio)
- Added support for solution roundtrip (preserves references to external projects and solution properties)
- Added support for VSTU Analyzers (requires Visual Studio 2019 16.3, Visual Studio for Mac 8.3)
- Added a warning when using legacy pdb symbol files.
- Fixed issues while Opening Visual Studio on Windows
- Fixed issues while Opening Visual Studio on Mac

## [1.1.1] - 2019-05-29

Fix Bridge assembly loading with non VS2017 editors

## [1.1.0] - 2019-05-27

Move internal extension handling to package.
This commit is contained in:
Unity Technologies
2019-11-06 00:00:00 +00:00
parent d6ef04ed17
commit fb1154211c
74 changed files with 2944 additions and 2306 deletions

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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.IO;
using System.Text;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class Deserializer
{
private readonly BinaryReader _reader;
// Max UDP packet size is 65507
private const int MaxStringLength = 65000;
public Deserializer(byte[] buffer)
{
_reader = new BinaryReader(new MemoryStream(buffer));
}
public int ReadInt32()
{
return _reader.ReadInt32();
}
public string ReadString()
{
var length = ReadInt32();
return length > 0 && length <= MaxStringLength
? Encoding.UTF8.GetString(_reader.ReadBytes(length))
: "";
}
public bool CanReadMore()
{
return _reader.BaseStream.Position < _reader.BaseStream.Length;
}
}
}

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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class ExceptionEventArgs
{
public Exception Exception { get; }
public ExceptionEventArgs(Exception exception)
{
Exception = exception;
}
}
}

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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.Globalization;
using System.Net;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class Message
{
public MessageType Type { get; set; }
public string Value { get; set; }
public IPEndPoint Origin { get; set; }
public override string ToString()
{
return string.Format(CultureInfo.InvariantCulture, "<Message type:{0} value:{1}>", Type, Value);
}
}
}

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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class MessageEventArgs
{
public Message Message
{
get;
}
public MessageEventArgs(Message message)
{
Message = message;
}
}
}

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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal enum MessageType
{
None = 0,
Ping,
Pong,
Play,
Stop,
Pause,
Unpause,
Build,
Refresh,
Info,
Error,
Warning,
Open,
Opened,
Version,
UpdatePackage,
ProjectPath,
}
}

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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Net;
using System.Net.Sockets;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class Messager : IDisposable
{
public event EventHandler<MessageEventArgs> ReceiveMessage;
public event EventHandler<ExceptionEventArgs> MessagerException;
private readonly UdpSocket _socket;
private readonly object _disposeLock = new object();
private bool _disposed;
protected Messager(int port)
{
_socket = new UdpSocket();
_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, false);
_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
_socket.Bind(IPAddress.Any, port);
BeginReceiveMessage();
}
private void BeginReceiveMessage()
{
var buffer = new byte[UdpSocket.BufferSize];
var any = UdpSocket.Any();
try
{
lock (_disposeLock)
{
if (_disposed)
return;
_socket.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref any, ReceiveMessageCallback, buffer);
}
}
catch (SocketException se)
{
MessagerException?.Invoke(this, new ExceptionEventArgs(se));
BeginReceiveMessage();
}
catch (ObjectDisposedException)
{
}
}
private void ReceiveMessageCallback(IAsyncResult result)
{
try
{
var endPoint = UdpSocket.Any();
lock (_disposeLock)
{
if (_disposed)
return;
_socket.EndReceiveFrom(result, ref endPoint);
}
var message = DeserializeMessage(UdpSocket.BufferFor(result));
if (message != null)
{
message.Origin = (IPEndPoint)endPoint;
ReceiveMessage?.Invoke(this, new MessageEventArgs(message));
}
}
catch (ObjectDisposedException)
{
return;
}
catch (Exception e)
{
RaiseMessagerException(e);
}
BeginReceiveMessage();
}
private void RaiseMessagerException(Exception e)
{
MessagerException?.Invoke(this, new ExceptionEventArgs(e));
}
private static Message MessageFor(MessageType type, string value)
{
return new Message { Type = type, Value = value };
}
public void SendMessage(IPEndPoint target, MessageType type, string value = "")
{
var message = MessageFor(type, value);
var buffer = SerializeMessage(message);
try
{
lock (_disposeLock)
{
if (_disposed)
return;
_socket.BeginSendTo(buffer, 0, Math.Min(buffer.Length, UdpSocket.BufferSize), SocketFlags.None, target, SendMessageCallback, null);
}
}
catch (SocketException se)
{
MessagerException?.Invoke(this, new ExceptionEventArgs(se));
}
}
private void SendMessageCallback(IAsyncResult result)
{
try
{
lock (_disposeLock)
{
if (_disposed)
return;
_socket.EndSendTo(result);
}
}
catch (SocketException se)
{
MessagerException?.Invoke(this, new ExceptionEventArgs(se));
}
catch (ObjectDisposedException)
{
}
}
private static byte[] SerializeMessage(Message message)
{
var serializer = new Serializer();
serializer.WriteInt32((int)message.Type);
serializer.WriteString(message.Value);
return serializer.Buffer();
}
private static Message DeserializeMessage(byte[] buffer)
{
if (buffer.Length < 4)
return null;
var deserializer = new Deserializer(buffer);
var type = (MessageType)deserializer.ReadInt32();
var value = deserializer.ReadString();
return new Message { Type = type, Value = value };
}
public static Messager BindTo(int port)
{
return new Messager(port);
}
public void Dispose()
{
lock (_disposeLock)
{
_disposed = true;
_socket.Close();
}
}
}
}

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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.IO;
using System.Text;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class Serializer
{
private readonly MemoryStream _stream;
private readonly BinaryWriter _writer;
public Serializer()
{
_stream = new MemoryStream();
_writer = new BinaryWriter(_stream);
}
public void WriteInt32(int i)
{
_writer.Write(i);
}
public void WriteString(string s)
{
var bytes = Encoding.UTF8.GetBytes(s ?? "");
if (bytes.Length > 0)
{
_writer.Write(bytes.Length);
_writer.Write(bytes);
}
else
_writer.Write(0);
}
public byte[] Buffer()
{
return _stream.ToArray();
}
}
}

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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Net;
using System.Net.Sockets;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class UdpSocket : Socket
{
public const int BufferSize = 1024 * 8;
internal UdpSocket()
: base(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)
{
SetIOControl();
}
public void Bind(IPAddress address, int port = 0)
{
Bind(new IPEndPoint(address ?? IPAddress.Any, port));
}
private void SetIOControl()
{
if (!VisualStudioEditor.IsWindows)
return;
try
{
const int SIO_UDP_CONNRESET = -1744830452;
IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, new byte[0]);
}
catch
{
// fallback
}
}
public static byte[] BufferFor(IAsyncResult result)
{
return (byte[])result.AsyncState;
}
public static EndPoint Any()
{
return new IPEndPoint(IPAddress.Any, 0);
}
}
}

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