com.unity.ide.visualstudio@2.0.2

## [2.0.2] - 2020-05-27

Added support for solution folders.
Only bind the messenger when the VS editor is selected.
Warn when unable to create the messenger.
Fixed an initialization issue triggering legacy code generation.
Allow package source in assembly to be generated when referenced from asmref.
This commit is contained in:
Unity Technologies
2020-05-27 00:00:00 +00:00
parent ad189f9be4
commit fc2dc75d11
7 changed files with 67 additions and 20 deletions

View File

@@ -44,9 +44,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
const string k_WindowsNewline = "\r\n";
string m_SolutionProjectEntryTemplate = string.Join("\r\n",
@"Project(""{{{0}}}"") = ""{1}"", ""{2}"", ""{{{3}}}""",
@"EndProject").Replace(" ", "\t");
string m_SolutionProjectEntryTemplate = @"Project(""{{{0}}}"") = ""{1}"", ""{2}"", ""{{{3}}}""{4}EndProject";
string m_SolutionProjectConfigurationTemplate = string.Join("\r\n",
@" {{{0}}}.Debug|Any CPU.ActiveCfg = Debug|Any CPU",
@@ -87,6 +85,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
m_AssemblyNameProvider = assemblyNameProvider;
m_FileIOProvider = fileIoProvider;
m_GUIDGenerator = guidGenerator;
SetupProjectSupportedExtensions();
}
/// <summary>
@@ -412,7 +412,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
foreach (string file in assembly.sourceFiles)
{
if (!ShouldFileBePartOfSolution(file))
if (!IsSupportedFile(file))
continue;
var extension = Path.GetExtension(file).ToLower();
@@ -725,7 +725,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
const string vsversion = "15";
var relevantAssemblies = RelevantAssembliesForMode(assemblies);
var generatedProjects = ToProjectEntries(relevantAssemblies);
var generatedProjects = ToProjectEntries(relevantAssemblies).ToList();
SolutionProperties[] properties = null;
@@ -737,7 +737,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
{
// Add all projects that were previously in the solution and that are not generated by Unity, nor generated in the project root directory
var externalProjects = previousSolution.Projects
.Where(p => !FileUtility.IsFileInProjectDirectory(p.FileName))
.Where(p => p.IsSolutionFolderProjectFactory() || !FileUtility.IsFileInProjectDirectory(p.FileName))
.Where(p => generatedProjects.All(gp => gp.FileName != p.FileName));
projects.AddRange(externalProjects);
@@ -746,7 +746,11 @@ namespace Microsoft.Unity.VisualStudio.Editor
string propertiesText = GetPropertiesText(properties);
string projectEntriesText = GetProjectEntriesText(projects);
string projectConfigurationsText = string.Join(k_WindowsNewline, projects.Select(p => GetProjectActiveConfigurations(p.ProjectGuid)).ToArray());
// do not generate configurations for SolutionFolders
var configurableProjects = projects.Where(p => !p.IsSolutionFolderProjectFactory());
string projectConfigurationsText = string.Join(k_WindowsNewline, configurableProjects.Select(p => GetProjectActiveConfigurations(p.ProjectGuid)).ToArray());
return string.Format(GetSolutionText(), fileversion, vsversion, projectEntriesText, projectConfigurationsText, propertiesText);
}
@@ -800,7 +804,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
{
var projectEntries = entries.Select(entry => string.Format(
m_SolutionProjectEntryTemplate,
entry.ProjectFactoryGuid, entry.Name, entry.FileName, entry.ProjectGuid
entry.ProjectFactoryGuid, entry.Name, entry.FileName, entry.ProjectGuid, entry.Metadata
));
return string.Join(k_WindowsNewline, projectEntries.ToArray());
@@ -814,7 +818,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
ProjectFactoryGuid = SolutionGuid(assembly),
Name = assembly.name,
FileName = Path.GetFileName(ProjectFile(assembly)),
ProjectGuid = ProjectGuid(assembly)
ProjectGuid = ProjectGuid(assembly),
Metadata = k_WindowsNewline
};
}