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@@ -10,27 +10,36 @@ using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using UnityEditor;
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using SimpleJSON;
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using IOPath = System.IO.Path;
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using Debug = UnityEngine.Debug;
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namespace Microsoft.Unity.VisualStudio.Editor {
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internal class VisualStudioCursorInstallation : VisualStudioInstallation {
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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internal class VisualStudioCursorInstallation : VisualStudioInstallation
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{
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private static readonly IGenerator _generator = new SdkStyleProjectGeneration();
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internal const string ReuseExistingWindowKey = "cursor_reuse_existing_window";
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public override bool SupportsAnalyzers {
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get {
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public override bool SupportsAnalyzers
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{
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get
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{
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return true;
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}
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}
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public override Version LatestLanguageVersionSupported {
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get {
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public override Version LatestLanguageVersionSupported
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{
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get
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{
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return new Version(11, 0);
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}
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}
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private string GetExtensionPath() {
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private string GetExtensionPath()
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{
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var vscode = IsPrerelease ? ".vscode-insiders" : ".vscode";
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var extensionsPath = IOPath.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), vscode, "extensions");
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if (!Directory.Exists(extensionsPath))
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@@ -42,7 +51,8 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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.FirstOrDefault();
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}
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public override string[] GetAnalyzers() {
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public override string[] GetAnalyzers()
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{
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var vstuPath = GetExtensionPath();
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if (string.IsNullOrEmpty(vstuPath))
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return Array.Empty<string>();
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@@ -50,13 +60,16 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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return GetAnalyzers(vstuPath);
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}
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public override IGenerator ProjectGenerator {
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get {
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public override IGenerator ProjectGenerator
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{
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get
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{
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return _generator;
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}
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}
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private static bool IsCandidateForDiscovery(string path) {
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private static bool IsCandidateForDiscovery(string path)
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{
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#if UNITY_EDITOR_OSX
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return Directory.Exists(path) && Regex.IsMatch(path, ".*Cursor.*.app$", RegexOptions.IgnoreCase);
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#elif UNITY_EDITOR_WIN
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@@ -67,12 +80,14 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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}
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[Serializable]
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internal class VisualStudioCodeManifest {
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internal class VisualStudioCodeManifest
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{
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public string name;
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public string version;
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}
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public static bool TryDiscoverInstallation(string editorPath, out IVisualStudioInstallation installation) {
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public static bool TryDiscoverInstallation(string editorPath, out IVisualStudioInstallation installation)
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{
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installation = null;
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if (string.IsNullOrEmpty(editorPath))
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@@ -84,7 +99,8 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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Version version = null;
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var isPrerelease = false;
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try {
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try
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{
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var manifestBase = GetRealPath(editorPath);
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#if UNITY_EDITOR_WIN
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@@ -104,17 +120,21 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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return false;
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var manifestFullPath = IOPath.Combine(manifestBase, "resources", "app", "package.json");
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if (File.Exists(manifestFullPath)) {
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if (File.Exists(manifestFullPath))
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{
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var manifest = JsonUtility.FromJson<VisualStudioCodeManifest>(File.ReadAllText(manifestFullPath));
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Version.TryParse(manifest.version.Split('-').First(), out version);
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isPrerelease = manifest.version.ToLower().Contains("insider");
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}
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} catch (Exception) {
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}
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catch (Exception)
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{
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// do not fail if we are not able to retrieve the exact version number
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}
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isPrerelease = isPrerelease || editorPath.ToLower().Contains("insider");
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installation = new VisualStudioCursorInstallation() {
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installation = new VisualStudioCursorInstallation()
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{
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IsPrerelease = isPrerelease,
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Name = "Cursor" + (isPrerelease ? " - Insider" : string.Empty) + (version != null ? $" [{version.ToString(3)}]" : string.Empty),
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Path = editorPath,
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@@ -124,7 +144,8 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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return true;
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}
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public static IEnumerable<IVisualStudioInstallation> GetVisualStudioInstallations() {
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public static IEnumerable<IVisualStudioInstallation> GetVisualStudioInstallations()
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{
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var candidates = new List<string>();
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#if UNITY_EDITOR_WIN
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@@ -147,7 +168,8 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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candidates.AddRange(GetXdgCandidates());
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#endif
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foreach (var candidate in candidates.Distinct()) {
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foreach (var candidate in candidates.Distinct())
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{
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if (TryDiscoverInstallation(candidate, out var installation))
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yield return installation;
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}
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@@ -172,7 +194,7 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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var desktopFile = IOPath.Combine(dir, "applications/code.desktop");
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if (!File.Exists(desktopFile))
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continue;
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var content = File.ReadAllText(desktopFile);
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match = DesktopFileExecEntry.Match(content);
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}
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@@ -202,13 +224,16 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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return new String(cbuf, 0, chars);
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}
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#else
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internal static string GetRealPath(string path) {
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internal static string GetRealPath(string path)
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{
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return path;
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}
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#endif
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public override void CreateExtraFiles(string projectDirectory) {
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try {
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public override void CreateExtraFiles(string projectDirectory)
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{
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try
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{
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var vscodeDirectory = IOPath.Combine(projectDirectory.NormalizePathSeparators(), ".vscode");
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Directory.CreateDirectory(vscodeDirectory);
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@@ -217,7 +242,9 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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CreateRecommendedExtensionsFile(vscodeDirectory, enablePatch);
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CreateSettingsFile(vscodeDirectory, enablePatch);
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CreateLaunchFile(vscodeDirectory, enablePatch);
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} catch (IOException) {
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}
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catch (IOException)
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{
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}
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}
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@@ -232,9 +259,11 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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]
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}";
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private static void CreateLaunchFile(string vscodeDirectory, bool enablePatch) {
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private static void CreateLaunchFile(string vscodeDirectory, bool enablePatch)
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{
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var launchFile = IOPath.Combine(vscodeDirectory, "launch.json");
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if (File.Exists(launchFile)) {
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if (File.Exists(launchFile))
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{
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if (enablePatch)
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PatchLaunchFile(launchFile);
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@@ -244,8 +273,10 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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File.WriteAllText(launchFile, DefaultLaunchFileContent);
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}
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private static void PatchLaunchFile(string launchFile) {
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try {
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private static void PatchLaunchFile(string launchFile)
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{
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try
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{
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const string configurationsKey = "configurations";
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const string typeKey = "type";
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@@ -253,7 +284,8 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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var launch = JSONNode.Parse(content);
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var configurations = launch[configurationsKey] as JSONArray;
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if (configurations == null) {
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if (configurations == null)
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{
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configurations = new JSONArray();
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launch.Add(configurationsKey, configurations);
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}
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@@ -265,14 +297,18 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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configurations.Add(defaultContent[configurationsKey][0]);
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WriteAllTextFromJObject(launchFile, launch);
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} catch (Exception) {
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}
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catch (Exception)
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{
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// do not fail if we cannot patch the launch.json file
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}
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}
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private void CreateSettingsFile(string vscodeDirectory, bool enablePatch) {
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private void CreateSettingsFile(string vscodeDirectory, bool enablePatch)
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{
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var settingsFile = IOPath.Combine(vscodeDirectory, "settings.json");
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if (File.Exists(settingsFile)) {
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if (File.Exists(settingsFile))
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{
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if (enablePatch)
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PatchSettingsFile(settingsFile);
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@@ -345,8 +381,10 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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File.WriteAllText(settingsFile, content);
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}
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private void PatchSettingsFile(string settingsFile) {
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try {
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private void PatchSettingsFile(string settingsFile)
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{
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try
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{
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const string excludesKey = "files.exclude";
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const string solutionKey = "dotnet.defaultSolution";
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@@ -361,7 +399,8 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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var patched = false;
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// Remove files.exclude for solution+project files in the project root
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foreach (var exclude in excludes) {
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foreach (var exclude in excludes)
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{
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if (!bool.TryParse(exclude.Value, out var exc) || !exc)
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continue;
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@@ -380,7 +419,8 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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// Check default solution
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var defaultSolution = settings[solutionKey];
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var solutionFile = IOPath.GetFileName(ProjectGenerator.SolutionFile());
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if (defaultSolution == null || defaultSolution.Value != solutionFile) {
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if (defaultSolution == null || defaultSolution.Value != solutionFile)
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{
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settings[solutionKey] = solutionFile;
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patched = true;
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}
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@@ -392,7 +432,9 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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excludes.Remove(patch);
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WriteAllTextFromJObject(settingsFile, settings);
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} catch (Exception) {
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}
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catch (Exception)
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{
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// do not fail if we cannot patch the settings.json file
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}
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}
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@@ -405,10 +447,12 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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}
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";
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private static void CreateRecommendedExtensionsFile(string vscodeDirectory, bool enablePatch) {
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private static void CreateRecommendedExtensionsFile(string vscodeDirectory, bool enablePatch)
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{
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// see https://tattoocoder.com/recommending-vscode-extensions-within-your-open-source-projects/
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var extensionFile = IOPath.Combine(vscodeDirectory, "extensions.json");
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if (File.Exists(extensionFile)) {
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if (File.Exists(extensionFile))
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{
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if (enablePatch)
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PatchRecommendedExtensionsFile(extensionFile);
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@@ -418,15 +462,18 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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File.WriteAllText(extensionFile, DefaultRecommendedExtensionsContent);
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}
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private static void PatchRecommendedExtensionsFile(string extensionFile) {
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try {
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private static void PatchRecommendedExtensionsFile(string extensionFile)
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{
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try
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{
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const string recommendationsKey = "recommendations";
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var content = File.ReadAllText(extensionFile);
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var extensions = JSONNode.Parse(content);
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var recommendations = extensions[recommendationsKey] as JSONArray;
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if (recommendations == null) {
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if (recommendations == null)
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{
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recommendations = new JSONArray();
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extensions.Add(recommendationsKey, recommendations);
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}
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@@ -436,32 +483,71 @@ namespace Microsoft.Unity.VisualStudio.Editor {
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recommendations.Add(MicrosoftUnityExtensionId);
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WriteAllTextFromJObject(extensionFile, extensions);
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} catch (Exception) {
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}
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catch (Exception)
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{
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// do not fail if we cannot patch the extensions.json file
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}
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}
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private static void WriteAllTextFromJObject(string file, JSONNode node) {
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private static void WriteAllTextFromJObject(string file, JSONNode node)
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|
|
|
{
|
|
|
|
|
using (var fs = File.Open(file, FileMode.Create))
|
|
|
|
|
using (var sw = new StreamWriter(fs)) {
|
|
|
|
|
using (var sw = new StreamWriter(fs))
|
|
|
|
|
{
|
|
|
|
|
// Keep formatting/indent in sync with default contents
|
|
|
|
|
sw.Write(node.ToString(aIndent: 4));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Process FindRunningCursorWithSolution(string solutionPath) {
|
|
|
|
|
var directory = IOPath.GetDirectoryName(solutionPath);
|
|
|
|
|
var processes = Process.GetProcessesByName("cursor");
|
|
|
|
|
|
|
|
|
|
var normalizedTargetPath = directory.Replace('\\', '/').TrimEnd('/').ToLowerInvariant();
|
|
|
|
|
|
|
|
|
|
foreach (var process in processes) {
|
|
|
|
|
try {
|
|
|
|
|
private Process FindRunningCursorWithSolution(string solutionPath)
|
|
|
|
|
{
|
|
|
|
|
var normalizedTargetPath = solutionPath.Replace('\\', '/').TrimEnd('/').ToLowerInvariant();
|
|
|
|
|
|
|
|
|
|
#if UNITY_EDITOR_WIN
|
|
|
|
|
// Keep as is for Windows platform since path already includes drive letter
|
|
|
|
|
#else
|
|
|
|
|
// Ensure path starts with / for macOS and Linux platforms
|
|
|
|
|
if (!normalizedTargetPath.StartsWith("/"))
|
|
|
|
|
{
|
|
|
|
|
normalizedTargetPath = "/" + normalizedTargetPath;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
var processes = new List<Process>();
|
|
|
|
|
|
|
|
|
|
// Get process name list based on different operating systems
|
|
|
|
|
#if UNITY_EDITOR_OSX
|
|
|
|
|
processes.AddRange(Process.GetProcessesByName("Cursor"));
|
|
|
|
|
processes.AddRange(Process.GetProcessesByName("Cursor Helper"));
|
|
|
|
|
#elif UNITY_EDITOR_LINUX
|
|
|
|
|
processes.AddRange(Process.GetProcessesByName("cursor"));
|
|
|
|
|
processes.AddRange(Process.GetProcessesByName("Cursor"));
|
|
|
|
|
#else
|
|
|
|
|
processes.AddRange(Process.GetProcessesByName("cursor"));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
foreach (var process in processes)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
var workspaces = ProcessRunner.GetProcessWorkspaces(process);
|
|
|
|
|
if (workspaces != null && workspaces.Length > 0) {
|
|
|
|
|
foreach (var workspace in workspaces) {
|
|
|
|
|
if (workspaces != null && workspaces.Length > 0)
|
|
|
|
|
{
|
|
|
|
|
foreach (var workspace in workspaces)
|
|
|
|
|
{
|
|
|
|
|
var normalizedWorkspaceDir = workspace.Replace('\\', '/').TrimEnd('/').ToLowerInvariant();
|
|
|
|
|
|
|
|
|
|
#if UNITY_EDITOR_WIN
|
|
|
|
|
// Keep as is for Windows platform
|
|
|
|
|
#else
|
|
|
|
|
// Ensure path starts with / for macOS and Linux platforms
|
|
|
|
|
if (!normalizedWorkspaceDir.StartsWith("/"))
|
|
|
|
|
{
|
|
|
|
|
normalizedWorkspaceDir = "/" + normalizedWorkspaceDir;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if (string.Equals(normalizedWorkspaceDir, normalizedTargetPath, StringComparison.OrdinalIgnoreCase) ||
|
|
|
|
|
normalizedTargetPath.StartsWith(normalizedWorkspaceDir + "/", StringComparison.OrdinalIgnoreCase) ||
|
|
|
|
|
normalizedWorkspaceDir.StartsWith(normalizedTargetPath + "/", StringComparison.OrdinalIgnoreCase))
|
|
|
|
|
@@ -471,7 +557,8 @@ namespace Microsoft.Unity.VisualStudio.Editor {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex) {
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Debug.LogError($"[Cursor] Error checking process: {ex}");
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
@@ -479,37 +566,58 @@ namespace Microsoft.Unity.VisualStudio.Editor {
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override bool Open(string path, int line, int column, string solution) {
|
|
|
|
|
private static string TryFindWorkspace(string directory)
|
|
|
|
|
{
|
|
|
|
|
var files = Directory.GetFiles(directory, "*.code-workspace", SearchOption.TopDirectoryOnly);
|
|
|
|
|
if (files.Length == 0 || files.Length > 1)
|
|
|
|
|
return null;
|
|
|
|
|
|
|
|
|
|
return files[0];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override bool Open(string path, int line, int column, string solution)
|
|
|
|
|
{
|
|
|
|
|
line = Math.Max(1, line);
|
|
|
|
|
column = Math.Max(0, column);
|
|
|
|
|
|
|
|
|
|
var directory = IOPath.GetDirectoryName(solution);
|
|
|
|
|
var application = Path;
|
|
|
|
|
|
|
|
|
|
var existingProcess = FindRunningCursorWithSolution(directory);
|
|
|
|
|
if (existingProcess != null) {
|
|
|
|
|
try {
|
|
|
|
|
var args = string.IsNullOrEmpty(path) ?
|
|
|
|
|
$"--reuse-window \"{directory}\"" :
|
|
|
|
|
$"--reuse-window -g \"{path}\":{line}:{column}";
|
|
|
|
|
|
|
|
|
|
ProcessRunner.Start(ProcessStartInfoFor(application, args));
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex) {
|
|
|
|
|
Debug.LogError($"[Cursor] Error using existing instance: {ex}");
|
|
|
|
|
var workspace = TryFindWorkspace(directory);
|
|
|
|
|
workspace ??= directory;
|
|
|
|
|
directory = workspace;
|
|
|
|
|
|
|
|
|
|
if (EditorPrefs.GetBool(ReuseExistingWindowKey, false))
|
|
|
|
|
{
|
|
|
|
|
var existingProcess = FindRunningCursorWithSolution(directory);
|
|
|
|
|
if (existingProcess != null)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
var args = string.IsNullOrEmpty(path) ?
|
|
|
|
|
$"--reuse-window \"{directory}\"" :
|
|
|
|
|
$"--reuse-window -g \"{path}\":{line}:{column}";
|
|
|
|
|
|
|
|
|
|
ProcessRunner.Start(ProcessStartInfoFor(application, args));
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Debug.LogError($"[Cursor] Error using existing instance: {ex}");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var newArgs = string.IsNullOrEmpty(path) ?
|
|
|
|
|
$"--new-window \"{directory}\"" :
|
|
|
|
|
$"--new-window \"{directory}\" -g \"{path}\":{line}:{column}";
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ProcessRunner.Start(ProcessStartInfoFor(application, newArgs));
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static ProcessStartInfo ProcessStartInfoFor(string application, string arguments) {
|
|
|
|
|
private static ProcessStartInfo ProcessStartInfoFor(string application, string arguments)
|
|
|
|
|
{
|
|
|
|
|
#if UNITY_EDITOR_OSX
|
|
|
|
|
// wrap with built-in OSX open feature
|
|
|
|
|
arguments = $"-n \"{application}\" --args {arguments}";
|
|
|
|
|
@@ -520,7 +628,8 @@ namespace Microsoft.Unity.VisualStudio.Editor {
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void Initialize() {
|
|
|
|
|
public static void Initialize()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|