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v2.0.28
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feat/add-i
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866c5bfc20 |
@@ -1,12 +1,5 @@
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# Code Editor Package for Cursor
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## [2.0.28] - 2026-02-12
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Integration:
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- Performance optimization for opening files
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- Fix CS1525: Use C# 7.3-compatible null-coalescing for Unity 2019.4
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## [2.0.27] - 2025-11-02
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Integration:
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@@ -584,12 +584,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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var application = Path;
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var workspace = TryFindWorkspace(directory);
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// Use version-compatible null-coalescing for Unity 2019.4 (C# 7.3) support
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#if UNITY_2020_2_OR_NEWER
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workspace ??= directory;
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#else
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workspace = workspace ?? directory;
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#endif
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directory = workspace;
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if (EditorPrefs.GetBool(ReuseExistingWindowKey, false))
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@@ -44,11 +44,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
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[InitializeOnLoadMethod]
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static void LegacyVisualStudioCodePackageDisabler()
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{
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#if UNITY_2021_1_OR_NEWER
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// disable legacy Visual Studio Code packages
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var editor = CodeEditor.Editor.GetCodeEditorForPath("code.cmd");
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#else
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var editor = CodeEditor.CurrentEditor;
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#endif
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if (editor == null)
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return;
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@@ -141,7 +138,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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var newReuseWindow = EditorGUILayout.Toggle(new GUIContent("Reuse existing Cursor window", "When enabled, opens files in an existing Cursor window if found. When disabled, always opens a new window."), reuseWindow);
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if (newReuseWindow != reuseWindow)
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EditorPrefs.SetBool(VisualStudioCursorInstallation.ReuseExistingWindowKey, newReuseWindow);
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EditorGUILayout.Space();
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}
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@@ -229,9 +226,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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{
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var editorPath = CodeEditor.CurrentEditorInstallation;
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// Performance optimization: Use cached installation lookup instead of discovering every time
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if (!TryGetVisualStudioInstallationForPath(editorPath, lookupDiscoveredInstallations: true, out var installation))
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{
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if (!Discovery.TryDiscoverInstallation(editorPath, out var installation)) {
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Debug.LogWarning($"Visual Studio executable {editorPath} is not found. Please change your settings in Edit > Preferences > External Tools.");
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return false;
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}
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@@ -243,8 +238,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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if (!IsProjectGeneratedFor(path, generator, out var missingFlag))
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Debug.LogWarning($"You are trying to open {path} outside a generated project. This might cause problems with IntelliSense and debugging. To avoid this, you can change your .csproj preferences in Edit > Preferences > External Tools and enable {GetProjectGenerationFlagDescription(missingFlag)} generation.");
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// Performance optimization: Only sync if solution doesn't exist
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var solution = GetOrGenerateSolutionFileIfNeeded(generator);
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var solution = GetOrGenerateSolutionFile(generator);
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return installation.Open(path, line, column, solution);
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}
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@@ -313,15 +307,5 @@ namespace Microsoft.Unity.VisualStudio.Editor
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generator.Sync();
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return generator.SolutionFile();
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}
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// Performance optimization: Only sync if solution file doesn't exist
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private static string GetOrGenerateSolutionFileIfNeeded(IGenerator generator)
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{
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if (!generator.HasSolutionBeenGenerated())
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{
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generator.Sync();
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}
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return generator.SolutionFile();
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}
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}
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}
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@@ -2,7 +2,7 @@
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"name": "com.boxqkrtm.ide.cursor",
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"displayName": "Cursor Editor",
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"description": "Cursor editor integration for supporting Cursor as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.",
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"version": "2.0.28",
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"version": "2.0.27",
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"unity": "2019.4",
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"unityRelease": "25f1",
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"dependencies": {
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