using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.Unity.VisualStudio.Editor { [Flags] public enum ProjectGenerationFlag { None = 0, Embedded = 1, Local = 2, Registry = 4, Git = 8, BuiltIn = 16, Unknown = 32, PlayerAssemblies = 64, LocalTarBall = 128, } }