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## [2.0.8] - 2021-04-09 Project generation: Improved generation performance (especially with DOTS enabled projects). Improved stability. Updated Analyzers lookup strategy. Fixed .vsconfig file not generated when using "regenerate all". Integration Improved automation plugins. Documentation Open sourced automation plugins.
207 lines
5.9 KiB
C#
207 lines
5.9 KiB
C#
/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.IO;
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using Microsoft.Win32;
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using Unity.CodeEditor;
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using IOPath = System.IO.Path;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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internal interface IVisualStudioInstallation
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{
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string Path { get; }
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bool SupportsAnalyzers { get; }
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Version LatestLanguageVersionSupported { get; }
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string[] GetAnalyzers();
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CodeEditor.Installation ToCodeEditorInstallation();
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}
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internal class VisualStudioInstallation : IVisualStudioInstallation
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{
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public string Name { get; set; }
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public string Path { get; set; }
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public Version Version { get; set; }
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public bool IsPrerelease { get; set; }
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public bool SupportsAnalyzers
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{
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get
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{
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if (VisualStudioEditor.IsWindows)
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return Version >= new Version(16, 3);
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if (VisualStudioEditor.IsOSX)
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return Version >= new Version(8, 3);
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return false;
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}
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}
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// C# language version support for Visual Studio
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private static VersionPair[] WindowsVersionTable =
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{
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// VisualStudio 2019
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new VersionPair(16,8, /* => */ 9,0),
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new VersionPair(16,0, /* => */ 8,0),
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// VisualStudio 2017
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new VersionPair(15,7, /* => */ 7,3),
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new VersionPair(15,5, /* => */ 7,2),
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new VersionPair(15,3, /* => */ 7,1),
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new VersionPair(15,0, /* => */ 7,0),
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};
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// C# language version support for Visual Studio for Mac
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private static VersionPair[] OSXVersionTable =
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{
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// VisualStudio for Mac 8.x
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new VersionPair(8,8, /* => */ 9,0),
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new VersionPair(8,3, /* => */ 8,0),
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new VersionPair(8,0, /* => */ 7,3),
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};
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public Version LatestLanguageVersionSupported
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{
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get
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{
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VersionPair[] versions = null;
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if (VisualStudioEditor.IsWindows)
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versions = WindowsVersionTable;
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if (VisualStudioEditor.IsOSX)
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versions = OSXVersionTable;
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if (versions != null)
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{
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foreach (var entry in versions)
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{
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if (Version >= entry.IdeVersion)
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return entry.LanguageVersion;
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}
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}
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// default to 7.0 given we support at least VS 2017
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return new Version(7, 0);
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}
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}
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private static string ReadRegistry(RegistryKey hive, string keyName, string valueName)
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{
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try
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{
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var unitykey = hive.OpenSubKey(keyName);
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var result = (string)unitykey?.GetValue(valueName);
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return result;
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}
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catch (Exception)
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{
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return null;
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}
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}
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private string GetWindowsBridgeFromRegistry()
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{
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var keyName = $"Software\\Microsoft\\Microsoft Visual Studio {Version.Major}.0 Tools for Unity";
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const string valueName = "UnityExtensionPath";
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var bridge = ReadRegistry(Registry.CurrentUser, keyName, valueName);
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if (string.IsNullOrEmpty(bridge))
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bridge = ReadRegistry(Registry.LocalMachine, keyName, valueName);
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return bridge;
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}
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// We only use this to find analyzers, we do not need to load this assembly anymore
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private string GetExtensionPath()
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{
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if (VisualStudioEditor.IsWindows)
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{
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const string extensionName = "Visual Studio Tools for Unity";
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const string extensionAssembly = "SyntaxTree.VisualStudio.Unity.dll";
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var vsDirectory = IOPath.GetDirectoryName(Path);
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var vstuDirectory = IOPath.Combine(vsDirectory, "Extensions", "Microsoft", extensionName);
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if (File.Exists(IOPath.Combine(vstuDirectory, extensionAssembly)))
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return vstuDirectory;
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}
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if (VisualStudioEditor.IsOSX)
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{
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const string addinName = "MonoDevelop.Unity";
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const string addinAssembly = addinName + ".dll";
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// user addins repository
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var localAddins = IOPath.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.Personal),
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$"Library/Application Support/VisualStudio/${Version.Major}.0" + "/LocalInstall/Addins");
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// In the user addins repository, the addins are suffixed by their versions, like `MonoDevelop.Unity.1.0`
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// When installing another local user addin, MD will remove files inside the folder
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// So we browse all VSTUM addins, and return the one with an addin assembly
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if (Directory.Exists(localAddins))
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{
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foreach (var folder in Directory.GetDirectories(localAddins, addinName + "*", SearchOption.TopDirectoryOnly))
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{
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if (File.Exists(IOPath.Combine(folder, addinAssembly)))
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return folder;
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}
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}
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// Check in Visual Studio.app/
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// In that case the name of the addin is used
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var addinPath = IOPath.Combine(Path, $"Contents/Resources/lib/monodevelop/AddIns/{addinName}");
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if (File.Exists(IOPath.Combine(addinPath, addinAssembly)))
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return addinPath;
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}
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return null;
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}
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private static string[] GetAnalyzers(string path)
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{
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var analyzersDirectory = IOPath.GetFullPath(IOPath.Combine(path, "Analyzers"));
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if (Directory.Exists(analyzersDirectory))
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return Directory.GetFiles(analyzersDirectory, "*Analyzers.dll", SearchOption.AllDirectories);
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return Array.Empty<string>();
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}
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public string[] GetAnalyzers()
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{
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var vstuPath = GetExtensionPath();
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if (string.IsNullOrEmpty(vstuPath))
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return Array.Empty<string>();
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if (VisualStudioEditor.IsOSX)
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return GetAnalyzers(vstuPath);
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if (VisualStudioEditor.IsWindows)
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{
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var analyzers = GetAnalyzers(vstuPath);
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if (analyzers?.Length > 0)
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return analyzers;
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var bridge = GetWindowsBridgeFromRegistry();
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if (File.Exists(bridge))
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return GetAnalyzers(IOPath.Combine(IOPath.GetDirectoryName(bridge), ".."));
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}
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// Local assets
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// return FileUtility.FindPackageAssetFullPath("Analyzers a:packages", ".Analyzers.dll");
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return Array.Empty<string>();
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}
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public CodeEditor.Installation ToCodeEditorInstallation()
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{
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return new CodeEditor.Installation() { Name = Name, Path = Path };
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}
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}
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}
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