Files
com.unity.ide.cursor/Editor/Image.cs
Unity Technologies ad189f9be4 com.unity.ide.visualstudio@2.0.1
## [2.0.1] - 2020-03-19

When Visual Studio installation is compatible with C# 8.0, setup the language version to not prompt the user with unsupported constructs. (So far Unity only supports C# 7.3).
Use Unity's TypeCache to improve project generation speed.
Properly check for a managed assembly before displaying a warning regarding legacy PDB usage.
Add support for selective project generation (embedded, local, registry, git, builtin, player).
2020-03-19 00:00:00 +00:00

102 lines
2.3 KiB
C#

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.IO;
namespace Microsoft.Unity.VisualStudio.Editor
{
public sealed class Image : IDisposable {
long position;
Stream stream;
Image (Stream stream)
{
this.stream = stream;
this.position = stream.Position;
this.stream.Position = 0;
}
bool Advance (int length)
{
if (stream.Position + length >= stream.Length)
return false;
stream.Seek (length, SeekOrigin.Current);
return true;
}
bool MoveTo (uint position)
{
if (position >= stream.Length)
return false;
stream.Position = position;
return true;
}
void IDisposable.Dispose ()
{
stream.Position = position;
}
ushort ReadUInt16 ()
{
return (ushort) (stream.ReadByte ()
| (stream.ReadByte () << 8));
}
uint ReadUInt32 ()
{
return (uint) (stream.ReadByte ()
| (stream.ReadByte () << 8)
| (stream.ReadByte () << 16)
| (stream.ReadByte () << 24));
}
bool IsManagedAssembly ()
{
if (stream.Length < 318)
return false;
if (ReadUInt16 () != 0x5a4d)
return false;
if (!Advance (58))
return false;
if (!MoveTo (ReadUInt32 ()))
return false;
if (ReadUInt32 () != 0x00004550)
return false;
if (!Advance (20))
return false;
if (!Advance (ReadUInt16 () == 0x20b ? 222 : 206))
return false;
return ReadUInt32 () != 0;
}
public static bool IsAssembly (string file)
{
if (file == null)
throw new ArgumentNullException ("file");
using (var stream = new FileStream (file, FileMode.Open, FileAccess.Read, FileShare.Read))
return IsAssembly (stream);
}
public static bool IsAssembly (Stream stream)
{
if (stream == null)
throw new ArgumentNullException (nameof(stream));
if (!stream.CanRead)
throw new ArgumentException (nameof(stream));
if (!stream.CanSeek)
throw new ArgumentException (nameof(stream));
using (var image = new Image (stream))
return image.IsManagedAssembly ();
}
}
}