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## [2.0.11] - 2021-07-01 Integration: - Added support for Visual Studio and Visual Studio For Mac 2022. - Fixed an issue when the package was enabled for background processes. Project generation: - Use absolute paths for Analyzers and rulesets. ## [2.0.10] - 2021-06-10 Project generation: - Improved project generation performance when a file is moved, deleted or modified. Integration: - Improved Inner-loop performance by avoiding to call the package manager when looking up `vswhere` utility. - Fixed a network issue preventing the communication between Visual Studio and Unity on Windows.
28 lines
960 B
C#
28 lines
960 B
C#
using System;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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internal class ProjectProperties
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{
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public string ProjectGuid { get; set; } = string.Empty;
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public string LangVersion { get; set; } = "latest";
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public string AssemblyName { get; set; } = string.Empty;
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public string RootNamespace { get; set; } = string.Empty;
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public string OutputPath { get; set; } = string.Empty;
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// Analyzers
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public string[] Analyzers { get; set; } = Array.Empty<string>();
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public string RulesetPath { get; set; } = string.Empty;
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// RSP alterable
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public string[] Defines { get; set; } = Array.Empty<string>();
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public bool Unsafe { get; set; } = false;
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// VSTU Flavouring
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public string FlavoringProjectType { get; set; } = string.Empty;
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public string FlavoringBuildTarget { get; set; } = string.Empty;
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public string FlavoringUnityVersion { get; set; } = string.Empty;
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public string FlavoringPackageVersion { get; set; } = string.Empty;
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}
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}
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