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## [2.0.20] - 2023-06-27 Integration: - Internal API refactoring. ## [2.0.19] - 2023-06-14 Integration: - Add support for Visual Studio Code. Project generation: - Add support for Sdk Style poject generation. - Fix an issue related to missing properties with 2021.3.
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
/*---------------------------------------------------------------------------------------------
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* Copyright (c) Unity Technologies.
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System.Collections.Generic;
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using System.IO;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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internal static class Discovery
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{
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public static IEnumerable<IVisualStudioInstallation> GetVisualStudioInstallations()
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{
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foreach (var installation in VisualStudioForWindowsInstallation.GetVisualStudioInstallations())
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yield return installation;
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foreach (var installation in VisualStudioForMacInstallation.GetVisualStudioInstallations())
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yield return installation;
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foreach (var installation in VisualStudioCodeInstallation.GetVisualStudioInstallations())
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yield return installation;
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}
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public static bool TryDiscoverInstallation(string editorPath, out IVisualStudioInstallation installation)
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{
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try
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{
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if (VisualStudioForWindowsInstallation.TryDiscoverInstallation(editorPath, out installation))
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return true;
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if (VisualStudioForMacInstallation.TryDiscoverInstallation(editorPath, out installation))
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return true;
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if (VisualStudioCodeInstallation.TryDiscoverInstallation(editorPath, out installation))
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return true;
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}
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catch (IOException)
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{
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installation = null;
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}
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return false;
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}
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public static void Initialize()
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{
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VisualStudioForWindowsInstallation.Initialize();
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VisualStudioForMacInstallation.Initialize();
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VisualStudioCodeInstallation.Initialize();
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}
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}
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}
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