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## [2.0.20] - 2023-06-27 Integration: - Internal API refactoring. ## [2.0.19] - 2023-06-14 Integration: - Add support for Visual Studio Code. Project generation: - Add support for Sdk Style poject generation. - Fix an issue related to missing properties with 2021.3.
346 lines
9.8 KiB
C#
346 lines
9.8 KiB
C#
/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using IOPath = System.IO.Path;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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internal class VisualStudioCodeInstallation : VisualStudioInstallation
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{
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private static readonly IGenerator _generator = new SdkStyleProjectGeneration();
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public override bool SupportsAnalyzers
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{
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get
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{
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return true;
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}
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}
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public override Version LatestLanguageVersionSupported
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{
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get
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{
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return new Version(11, 0);
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}
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}
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private string GetExtensionPath()
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{
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var vscode = IsPrerelease ? ".vscode-insiders" : ".vscode";
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var extensionsPath = IOPath.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), vscode, "extensions");
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if (!Directory.Exists(extensionsPath))
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return null;
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return Directory
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.EnumerateDirectories(extensionsPath, "visualstudiotoolsforunity.vstuc*") // publisherid.extensionid
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.OrderByDescending(n => n)
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.FirstOrDefault();
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}
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public override string[] GetAnalyzers()
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{
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var vstuPath = GetExtensionPath();
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if (string.IsNullOrEmpty(vstuPath))
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return Array.Empty<string>();
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return GetAnalyzers(vstuPath); }
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public override IGenerator ProjectGenerator
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{
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get
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{
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return _generator;
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}
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}
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private static bool IsCandidateForDiscovery(string path)
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{
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if (VisualStudioEditor.IsOSX)
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return Directory.Exists(path) && Regex.IsMatch(path, ".*Code.*.app$", RegexOptions.IgnoreCase);
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if (VisualStudioEditor.IsWindows)
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return File.Exists(path) && Regex.IsMatch(path, ".*Code.*.exe$", RegexOptions.IgnoreCase);
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return File.Exists(path) && path.EndsWith("code", StringComparison.OrdinalIgnoreCase);
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}
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[Serializable]
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internal class VisualStudioCodeManifest
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{
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public string name;
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public string version;
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}
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public static bool TryDiscoverInstallation(string editorPath, out IVisualStudioInstallation installation)
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{
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installation = null;
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if (string.IsNullOrEmpty(editorPath))
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return false;
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if (!IsCandidateForDiscovery(editorPath))
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return false;
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Version version = null;
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var isPrerelease = false;
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try
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{
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var manifestBase = GetRealPath(editorPath);
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if (VisualStudioEditor.IsWindows) // on Windows, editorPath is a file, resources as subdirectory
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manifestBase = IOPath.GetDirectoryName(manifestBase);
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else if (VisualStudioEditor.IsOSX) // on Mac, editorPath is a directory
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manifestBase = IOPath.Combine(manifestBase, "Contents");
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else // on Linux, editorPath is a file, in a bin sub-directory
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manifestBase = Directory.GetParent(manifestBase)?.Parent?.FullName;
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if (manifestBase == null)
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return false;
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var manifestFullPath = IOPath.Combine(manifestBase, @"resources", "app", "package.json");
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if (File.Exists(manifestFullPath))
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{
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var manifest = JsonUtility.FromJson<VisualStudioCodeManifest>(File.ReadAllText(manifestFullPath));
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Version.TryParse(manifest.version.Split('-').First(), out version);
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isPrerelease = manifest.version.ToLower().Contains("insider");
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}
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}
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catch (Exception)
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{
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// do not fail if we are not able to retrieve the exact version number
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}
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isPrerelease = isPrerelease || editorPath.ToLower().Contains("insider");
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installation = new VisualStudioCodeInstallation()
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{
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IsPrerelease = isPrerelease,
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Name = "Visual Studio Code" + (isPrerelease ? " - Insider" : string.Empty) + (version != null ? $" [{version.ToString(3)}]" : string.Empty),
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Path = editorPath,
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Version = version ?? new Version()
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};
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return true;
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}
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public static IEnumerable<IVisualStudioInstallation> GetVisualStudioInstallations()
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{
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var candidates = new List<string>();
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if (VisualStudioEditor.IsWindows)
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{
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var localAppPath = IOPath.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "Programs");
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var programFiles = IOPath.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles));
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foreach (var basePath in new[] {localAppPath, programFiles})
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{
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candidates.Add(IOPath.Combine(basePath, "Microsoft VS Code", "Code.exe"));
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candidates.Add(IOPath.Combine(basePath, "Microsoft VS Code Insiders", "Code - Insiders.exe"));
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}
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}
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else if (VisualStudioEditor.IsOSX)
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{
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var appPath = IOPath.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles));
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candidates.AddRange(Directory.EnumerateDirectories(appPath, "Visual Studio Code*.app"));
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}
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else
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{
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candidates.Add("/usr/bin/code");
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candidates.Add("/bin/code");
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candidates.Add("/usr/local/bin/code");
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}
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foreach (var candidate in candidates)
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{
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if (TryDiscoverInstallation(candidate, out var installation))
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yield return installation;
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}
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}
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#if UNITY_EDITOR_LINUX
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[DllImport ("libc")]
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private static extern int readlink(string path, byte[] buffer, int buflen);
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internal static string GetRealPath(string path)
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{
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byte[] buf = new byte[512];
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int ret = readlink(path, buf, buf.Length);
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if (ret == -1) return path;
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char[] cbuf = new char[512];
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int chars = System.Text.Encoding.Default.GetChars(buf, 0, ret, cbuf, 0);
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return new String(cbuf, 0, chars);
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}
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#else
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internal static string GetRealPath(string path)
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{
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return path;
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}
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#endif
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public override void CreateExtraFiles(string projectDirectory)
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{
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try
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{
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// see https://tattoocoder.com/recommending-vscode-extensions-within-your-open-source-projects/
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var vscodeDirectory = IOPath.Combine(projectDirectory.NormalizePathSeparators(), ".vscode");
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Directory.CreateDirectory(vscodeDirectory);
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CreateRecommendedExtensionsFile(vscodeDirectory);
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CreateSettingsFile(vscodeDirectory);
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CreateLaunchFile(vscodeDirectory);
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}
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catch (IOException)
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{
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}
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}
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private static void CreateLaunchFile(string vscodeDirectory)
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{
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var launchFile = IOPath.Combine(vscodeDirectory, "launch.json");
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if (File.Exists(launchFile))
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return;
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const string content = @"{
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""version"": ""0.2.0"",
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""configurations"": [
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{
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""name"": ""Attach to Unity"",
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""type"": ""vstuc"",
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""request"": ""attach"",
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}
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]
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}";
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File.WriteAllText(launchFile, content);
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}
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private static void CreateSettingsFile(string vscodeDirectory)
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{
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var settingsFile = IOPath.Combine(vscodeDirectory, "settings.json");
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if (File.Exists(settingsFile))
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return;
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const string content = @"{
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""files.exclude"":
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{
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""**/.DS_Store"":true,
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""**/.git"":true,
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""**/.vs"":true,
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""**/.gitmodules"":true,
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""**/.vsconfig"":true,
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""**/*.booproj"":true,
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""**/*.pidb"":true,
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""**/*.suo"":true,
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""**/*.user"":true,
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""**/*.userprefs"":true,
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""**/*.unityproj"":true,
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""**/*.dll"":true,
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""**/*.exe"":true,
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""**/*.pdf"":true,
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""**/*.mid"":true,
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""**/*.midi"":true,
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""**/*.wav"":true,
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""**/*.gif"":true,
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""**/*.ico"":true,
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""**/*.jpg"":true,
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""**/*.jpeg"":true,
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""**/*.png"":true,
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""**/*.psd"":true,
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""**/*.tga"":true,
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""**/*.tif"":true,
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""**/*.tiff"":true,
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""**/*.3ds"":true,
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""**/*.3DS"":true,
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""**/*.fbx"":true,
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""**/*.FBX"":true,
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""**/*.lxo"":true,
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""**/*.LXO"":true,
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""**/*.ma"":true,
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""**/*.MA"":true,
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""**/*.obj"":true,
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""**/*.OBJ"":true,
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""**/*.asset"":true,
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""**/*.cubemap"":true,
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""**/*.flare"":true,
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""**/*.mat"":true,
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""**/*.meta"":true,
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""**/*.prefab"":true,
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""**/*.unity"":true,
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""build/"":true,
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""Build/"":true,
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""Library/"":true,
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""library/"":true,
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""obj/"":true,
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""Obj/"":true,
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""Logs/"":true,
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""logs/"":true,
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""ProjectSettings/"":true,
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""UserSettings/"":true,
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""temp/"":true,
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""Temp/"":true
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},
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""omnisharp.enableRoslynAnalyzers"": true
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}";
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File.WriteAllText(settingsFile, content);
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}
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private static void CreateRecommendedExtensionsFile(string vscodeDirectory)
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{
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var extensionFile = IOPath.Combine(vscodeDirectory, "extensions.json");
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if (File.Exists(extensionFile))
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return;
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const string content = @"{
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""recommendations"": [
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""visualstudiotoolsforunity.vstuc""
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]
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}
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";
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File.WriteAllText(extensionFile, content);
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}
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public override bool Open(string path, int line, int column, string solution)
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{
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line = Math.Max(1, line);
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column = Math.Max(0, column);
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var directory = IOPath.GetDirectoryName(solution);
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var application = Path;
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ProcessRunner.Start(string.IsNullOrEmpty(path) ?
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ProcessStartInfoFor(application, $"\"{directory}\"") :
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ProcessStartInfoFor(application, $"\"{directory}\" -g \"{path}\":{line}:{column}"));
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return true;
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}
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private static ProcessStartInfo ProcessStartInfoFor(string application, string arguments)
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{
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if (!VisualStudioEditor.IsOSX)
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return ProcessRunner.ProcessStartInfoFor(application, arguments, redirect: false);
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// wrap with built-in OSX open feature
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arguments = $"-n \"{application}\" --args {arguments}";
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application = "open";
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return ProcessRunner.ProcessStartInfoFor(application, arguments, redirect:false, shell: true);
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}
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public static void Initialize()
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{
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}
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}
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}
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