Files
com.unity.ide.cursor/Editor/UnityInstallation.cs
Unity Technologies f6444c620d com.unity.ide.visualstudio@2.0.11
## [2.0.11] - 2021-07-01

Integration:

- Added support for Visual Studio and Visual Studio For Mac 2022.
- Fixed an issue when the package was enabled for background processes.

Project generation:

- Use absolute paths for Analyzers and rulesets.

## [2.0.10] - 2021-06-10

Project generation:

- Improved project generation performance when a file is moved, deleted or modified.

Integration:

- Improved Inner-loop performance by avoiding to call the package manager when looking up `vswhere` utility.
- Fixed a network issue preventing the communication between Visual Studio and Unity on Windows.
2021-07-01 00:00:00 +00:00

55 lines
1.6 KiB
C#

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using UnityEditor.Compilation;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal static class UnityInstallation
{
public static bool IsMainUnityEditorProcess
{
get
{
#if UNITY_2020_2_OR_NEWER
if (UnityEditor.AssetDatabase.IsAssetImportWorkerProcess())
return false;
#elif UNITY_2019_3_OR_NEWER
if (UnityEditor.Experimental.AssetDatabaseExperimental.IsAssetImportWorkerProcess())
return false;
#endif
#if UNITY_2021_1_OR_NEWER
if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Secondary)
return false;
#elif UNITY_2020_2_OR_NEWER
if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Slave)
return false;
#elif UNITY_2020_1_OR_NEWER
if (global::Unity.MPE.ProcessService.level == global::Unity.MPE.ProcessLevel.UMP_SLAVE)
return false;
#endif
return true;
}
}
public static Version LatestLanguageVersionSupported(Assembly assembly)
{
#if UNITY_2020_2_OR_NEWER
if (assembly?.compilerOptions != null && Version.TryParse(assembly.compilerOptions.LanguageVersion, out var result))
return result;
// if parsing fails, we know at least we have support for 8.0
return new Version(8, 0);
#else
return new Version(7, 3);
#endif
}
}
}