Files
com.unity.ide.cursor/Editor/Messaging/UdpSocket.cs
Unity Technologies fb1154211c com.unity.ide.visualstudio@2.0.0
## [2.0.0] - 2019-11-06

- Improved Visual Studio and Visual Studio for Mac automatic discovery
- Added support for the VSTU messaging system (start/stop features from Visual Studio)
- Added support for solution roundtrip (preserves references to external projects and solution properties)
- Added support for VSTU Analyzers (requires Visual Studio 2019 16.3, Visual Studio for Mac 8.3)
- Added a warning when using legacy pdb symbol files.
- Fixed issues while Opening Visual Studio on Windows
- Fixed issues while Opening Visual Studio on Mac

## [1.1.1] - 2019-05-29

Fix Bridge assembly loading with non VS2017 editors

## [1.1.0] - 2019-05-27

Move internal extension handling to package.
2019-11-06 00:00:00 +00:00

54 lines
1.2 KiB
C#

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Net;
using System.Net.Sockets;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class UdpSocket : Socket
{
public const int BufferSize = 1024 * 8;
internal UdpSocket()
: base(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)
{
SetIOControl();
}
public void Bind(IPAddress address, int port = 0)
{
Bind(new IPEndPoint(address ?? IPAddress.Any, port));
}
private void SetIOControl()
{
if (!VisualStudioEditor.IsWindows)
return;
try
{
const int SIO_UDP_CONNRESET = -1744830452;
IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, new byte[0]);
}
catch
{
// fallback
}
}
public static byte[] BufferFor(IAsyncResult result)
{
return (byte[])result.AsyncState;
}
public static EndPoint Any()
{
return new IPEndPoint(IPAddress.Any, 0);
}
}
}