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## [2.0.0] - 2019-11-06 - Improved Visual Studio and Visual Studio for Mac automatic discovery - Added support for the VSTU messaging system (start/stop features from Visual Studio) - Added support for solution roundtrip (preserves references to external projects and solution properties) - Added support for VSTU Analyzers (requires Visual Studio 2019 16.3, Visual Studio for Mac 8.3) - Added a warning when using legacy pdb symbol files. - Fixed issues while Opening Visual Studio on Windows - Fixed issues while Opening Visual Studio on Mac ## [1.1.1] - 2019-05-29 Fix Bridge assembly loading with non VS2017 editors ## [1.1.0] - 2019-05-27 Move internal extension handling to package.
1029 lines
41 KiB
C#
1029 lines
41 KiB
C#
/*---------------------------------------------------------------------------------------------
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* Copyright (c) Unity Technologies.
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Security;
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using System.Security.Cryptography;
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using System.Text;
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using System.Text.RegularExpressions;
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using Unity.CodeEditor;
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using UnityEditor;
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using UnityEditor.Compilation;
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using UnityEditor.PackageManager;
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using UnityEditorInternal;
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using UnityEngine;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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public enum ScriptingLanguage
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{
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None,
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CSharp
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}
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public interface IGenerator {
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bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles);
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void Sync();
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bool HasSolutionBeenGenerated();
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string SolutionFile();
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string ProjectDirectory { get; }
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void GenerateAll(bool generateAll);
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bool IsSupportedFile(string path);
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}
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public interface IAssemblyNameProvider
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{
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string GetAssemblyNameFromScriptPath(string path);
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IEnumerable<Assembly> GetAllAssemblies(Func<string, bool> shouldFileBePartOfSolution);
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IEnumerable<string> GetAllAssetPaths();
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UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
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}
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public struct TestSettings {
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public bool ShouldSync;
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public Dictionary<string, string> SyncPath;
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}
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class AssemblyNameProvider : IAssemblyNameProvider
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{
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public string GetAssemblyNameFromScriptPath(string path)
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{
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return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
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}
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public IEnumerable<Assembly> GetAllAssemblies(Func<string, bool> shouldFileBePartOfSolution)
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{
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return CompilationPipeline.GetAssemblies().Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution));
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}
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public IEnumerable<string> GetAllAssetPaths()
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{
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return AssetDatabase.GetAllAssetPaths();
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}
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public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
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{
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return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath);
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}
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}
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public class ProjectGeneration : IGenerator
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{
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public static readonly string MSBuildNamespaceUri = "http://schemas.microsoft.com/developer/msbuild/2003";
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const string k_WindowsNewline = "\r\n";
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string m_SolutionProjectEntryTemplate = string.Join("\r\n",
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@"Project(""{{{0}}}"") = ""{1}"", ""{2}"", ""{{{3}}}""",
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@"EndProject").Replace(" ", "\t");
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string m_SolutionProjectConfigurationTemplate = string.Join("\r\n",
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@" {{{0}}}.Debug|Any CPU.ActiveCfg = Debug|Any CPU",
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@" {{{0}}}.Debug|Any CPU.Build.0 = Debug|Any CPU",
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@" {{{0}}}.Release|Any CPU.ActiveCfg = Release|Any CPU",
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@" {{{0}}}.Release|Any CPU.Build.0 = Release|Any CPU").Replace(" ", "\t");
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static readonly string[] k_ReimportSyncExtensions = { ".dll", ".asmdef" };
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static readonly Regex k_ScriptReferenceExpression = new Regex(
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@"^Library.ScriptAssemblies.(?<dllname>(?<project>.*)\.dll$)",
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RegexOptions.Compiled | RegexOptions.IgnoreCase);
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string[] m_ProjectSupportedExtensions = new string[0];
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string[] m_BuiltinSupportedExtensions = new string[0];
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public string ProjectDirectory { get; }
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public TestSettings Settings { get; set; }
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readonly string m_ProjectName;
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readonly IAssemblyNameProvider m_AssemblyNameProvider;
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bool m_ShouldGenerateAll;
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public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName, new AssemblyNameProvider())
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{
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}
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public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider()) {
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}
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public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider) {
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Settings = new TestSettings { ShouldSync = true };
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ProjectDirectory = tempDirectory.Replace('\\', '/');
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m_ProjectName = Path.GetFileName(ProjectDirectory);
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m_AssemblyNameProvider = assemblyNameProvider;
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SetupProjectSupportedExtensions();
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}
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public void GenerateAll(bool generateAll)
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{
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m_ShouldGenerateAll = generateAll;
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}
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/// <summary>
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/// Syncs the scripting solution if any affected files are relevant.
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/// </summary>
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/// <returns>
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/// Whether the solution was synced.
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/// </returns>
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/// <param name='affectedFiles'>
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/// A set of files whose status has changed
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/// </param>
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/// <param name="reimportedFiles">
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/// A set of files that got reimported
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/// </param>
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public bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
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{
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SetupProjectSupportedExtensions();
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// Don't sync if we haven't synced before
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if (HasSolutionBeenGenerated() && HasFilesBeenModified(affectedFiles, reimportedFiles))
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{
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Sync();
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return true;
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}
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return false;
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}
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bool HasFilesBeenModified(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
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{
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return affectedFiles.Any(ShouldFileBePartOfSolution) || reimportedFiles.Any(ShouldSyncOnReimportedAsset);
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}
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static bool ShouldSyncOnReimportedAsset(string asset)
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{
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return k_ReimportSyncExtensions.Contains(new FileInfo(asset).Extension);
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}
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public void Sync()
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{
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SetupProjectSupportedExtensions();
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bool externalCodeAlreadyGeneratedProjects = OnPreGeneratingCSProjectFiles();
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if (!externalCodeAlreadyGeneratedProjects)
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{
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GenerateAndWriteSolutionAndProjects();
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}
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OnGeneratedCSProjectFiles();
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}
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public bool HasSolutionBeenGenerated()
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{
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return File.Exists(SolutionFile());
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}
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void SetupProjectSupportedExtensions()
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{
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m_ProjectSupportedExtensions = EditorSettings.projectGenerationUserExtensions;
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m_BuiltinSupportedExtensions = EditorSettings.projectGenerationBuiltinExtensions;
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}
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bool ShouldFileBePartOfSolution(string file)
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{
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// Exclude files coming from packages except if they are internalized.
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if (!m_ShouldGenerateAll && IsInternalizedPackagePath(file))
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{
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return false;
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}
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return IsSupportedFile(file);
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}
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static string GetExtensionWithoutDot(string path)
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{
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// Prevent re-processing and information loss
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if (!Path.HasExtension(path))
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return path;
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return Path
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.GetExtension(path)
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.TrimStart('.')
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.ToLower();
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}
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public bool IsSupportedFile(string path)
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{
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var extension = GetExtensionWithoutDot(path);
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// Dll's are not scripts but still need to be included
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if (extension == "dll")
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return true;
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if (extension == "asmdef")
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return true;
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if (m_BuiltinSupportedExtensions.Contains(extension))
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return true;
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if (m_ProjectSupportedExtensions.Contains(extension))
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return true;
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return false;
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}
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static ScriptingLanguage ScriptingLanguageFor(Assembly island)
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{
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var files = island.sourceFiles;
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if (files.Length == 0)
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return ScriptingLanguage.None;
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return ScriptingLanguageFor(files[0]);
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}
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static ScriptingLanguage ScriptingLanguageFor(string path)
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{
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return GetExtensionWithoutDot(path) == "cs" ? ScriptingLanguage.CSharp : ScriptingLanguage.None;
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}
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static List<Type> SafeGetTypes(System.Reflection.Assembly a)
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{
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var ret = new List<Type>();
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try
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{
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ret = a.GetTypes().ToList();
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}
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catch (System.Reflection.ReflectionTypeLoadException rtl)
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{
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ret = rtl.Types.ToList();
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}
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catch (Exception)
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{
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return new List<Type>();
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}
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return ret.Where(r => r != null).ToList();
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}
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public void GenerateAndWriteSolutionAndProjects()
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{
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// Only synchronize islands that have associated source files and ones that we actually want in the project.
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// This also filters out DLLs coming from .asmdef files in packages.
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var assemblies = m_AssemblyNameProvider.GetAllAssemblies(ShouldFileBePartOfSolution);
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var allAssetProjectParts = GenerateAllAssetProjectParts();
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var monoIslands = assemblies.ToList();
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SyncSolution(monoIslands);
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var allProjectIslands = RelevantIslandsForMode(monoIslands).ToList();
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foreach (Assembly assembly in allProjectIslands)
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{
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var responseFileData = ParseResponseFileData(assembly);
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SyncProject(assembly, allAssetProjectParts, responseFileData, allProjectIslands);
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}
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}
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IEnumerable<ResponseFileData> ParseResponseFileData(Assembly assembly)
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{
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var systemReferenceDirectories = CompilationPipeline.GetSystemAssemblyDirectories(assembly.compilerOptions.ApiCompatibilityLevel);
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Dictionary<string, ResponseFileData> responseFilesData = assembly.compilerOptions.ResponseFiles.ToDictionary(x => x, x => CompilationPipeline.ParseResponseFile(
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Path.Combine(ProjectDirectory, x),
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ProjectDirectory,
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systemReferenceDirectories
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));
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Dictionary<string, ResponseFileData> responseFilesWithErrors = responseFilesData.Where(x => x.Value.Errors.Any())
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.ToDictionary(x => x.Key, x => x.Value);
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if (responseFilesWithErrors.Any())
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{
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foreach (var error in responseFilesWithErrors)
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foreach (var valueError in error.Value.Errors)
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{
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Debug.LogError($"{error.Key} Parse Error : {valueError}");
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}
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}
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return responseFilesData.Select(x => x.Value);
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}
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Dictionary<string, string> GenerateAllAssetProjectParts()
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{
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Dictionary<string, StringBuilder> stringBuilders = new Dictionary<string, StringBuilder>();
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foreach (string asset in m_AssemblyNameProvider.GetAllAssetPaths())
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{
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// Exclude files coming from packages except if they are internalized.
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if (!m_ShouldGenerateAll && IsInternalizedPackagePath(asset))
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{
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continue;
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}
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if (IsSupportedFile(asset) && ScriptingLanguage.None == ScriptingLanguageFor(asset))
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{
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// Find assembly the asset belongs to by adding script extension and using compilation pipeline.
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var assemblyName = m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset + ".cs");
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if (string.IsNullOrEmpty(assemblyName))
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{
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continue;
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}
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assemblyName = FileUtility.FileNameWithoutExtension(assemblyName);
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if (!stringBuilders.TryGetValue(assemblyName, out var projectBuilder))
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{
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projectBuilder = new StringBuilder();
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stringBuilders[assemblyName] = projectBuilder;
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}
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projectBuilder.Append(" <None Include=\"").Append(EscapedRelativePathFor(asset)).Append("\" />").Append(k_WindowsNewline);
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}
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}
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var result = new Dictionary<string, string>();
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foreach (var entry in stringBuilders)
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result[entry.Key] = entry.Value.ToString();
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return result;
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}
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bool IsInternalizedPackagePath(string file)
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{
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if (string.IsNullOrWhiteSpace(file))
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{
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return false;
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}
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var packageInfo = m_AssemblyNameProvider.FindForAssetPath(file);
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if (packageInfo == null) {
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return false;
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}
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var packageSource = packageInfo.source;
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return packageSource != PackageSource.Embedded && packageSource != PackageSource.Local;
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}
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void SyncProject(
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Assembly island,
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Dictionary<string, string> allAssetsProjectParts,
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IEnumerable<ResponseFileData> responseFilesData,
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List<Assembly> allProjectIslands)
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{
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SyncProjectFileIfNotChanged(ProjectFile(island), ProjectText(island, allAssetsProjectParts, responseFilesData, allProjectIslands));
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}
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void SyncProjectFileIfNotChanged(string path, string newContents)
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{
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if (Path.GetExtension(path) == ".csproj")
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{
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newContents = OnGeneratedCSProject(path, newContents);
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}
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SyncFileIfNotChanged(path, newContents);
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}
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void SyncSolutionFileIfNotChanged(string path, string newContents)
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{
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newContents = OnGeneratedSlnSolution(path, newContents);
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SyncFileIfNotChanged(path, newContents);
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}
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static void OnGeneratedCSProjectFiles()
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{
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IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
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.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
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var args = new object[0];
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foreach (var type in types)
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{
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var method = type.GetMethod("OnGeneratedCSProjectFiles", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
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if (method == null)
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{
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continue;
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}
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method.Invoke(null, args);
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}
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}
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static bool OnPreGeneratingCSProjectFiles()
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{
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IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
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.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
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bool result = false;
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foreach (var type in types)
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{
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var args = new object[0];
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var method = type.GetMethod("OnPreGeneratingCSProjectFiles", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
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if (method == null)
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{
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continue;
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}
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var returnValue = method.Invoke(null, args);
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if (method.ReturnType == typeof(bool))
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{
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result |= (bool)returnValue;
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}
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}
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return result;
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}
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static string OnGeneratedCSProject(string path, string content)
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{
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IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
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.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
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foreach (var type in types)
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{
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var args = new [] { path, content };
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var method = type.GetMethod("OnGeneratedCSProject", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
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if (method == null)
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{
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continue;
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}
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var returnValue = method.Invoke(null, args);
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if (method.ReturnType == typeof(string))
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{
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content = (string)returnValue;
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}
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}
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return content;
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}
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static string OnGeneratedSlnSolution(string path, string content)
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{
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IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
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.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
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foreach (var type in types)
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{
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var args = new [] { path, content };
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var method = type.GetMethod("OnGeneratedSlnSolution", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
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if (method == null)
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{
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continue;
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}
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var returnValue = method.Invoke(null, args);
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if (method.ReturnType == typeof(string))
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{
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content = (string)returnValue;
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}
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}
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return content;
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}
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void SyncFileIfNotChanged(string filename, string newContents)
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{
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if (File.Exists(filename) &&
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newContents == File.ReadAllText(filename))
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{
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return;
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}
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if (Settings.ShouldSync)
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{
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File.WriteAllText(filename, newContents, Encoding.UTF8);
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}
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else
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{
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var utf8 = Encoding.UTF8;
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byte[] utfBytes = utf8.GetBytes(newContents);
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Settings.SyncPath[filename] = utf8.GetString(utfBytes, 0, utfBytes.Length);
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}
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}
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string ProjectText(Assembly assembly,
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Dictionary<string, string> allAssetsProjectParts,
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IEnumerable<ResponseFileData> responseFilesData,
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List<Assembly> allProjectIslands)
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{
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var projectBuilder = new StringBuilder(ProjectHeader(assembly, responseFilesData));
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var references = new List<string>();
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var projectReferences = new List<Match>();
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projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
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foreach (string file in assembly.sourceFiles)
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{
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if (!ShouldFileBePartOfSolution(file))
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continue;
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var extension = Path.GetExtension(file).ToLower();
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var fullFile = EscapedRelativePathFor(file);
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if (".dll" != extension)
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{
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projectBuilder.Append(" <Compile Include=\"").Append(fullFile).Append("\" />").Append(k_WindowsNewline);
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}
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else
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{
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references.Add(fullFile);
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}
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}
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projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
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var assemblyName = FileUtility.FileNameWithoutExtension(assembly.outputPath);
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projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
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// Append additional non-script files that should be included in project generation.
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if (allAssetsProjectParts.TryGetValue(assemblyName, out var additionalAssetsForProject))
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projectBuilder.Append(additionalAssetsForProject);
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var islandRefs = references.Union(assembly.allReferences);
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foreach (string reference in islandRefs)
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{
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if (reference.EndsWith("/UnityEditor.dll", StringComparison.Ordinal)
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|| reference.EndsWith("/UnityEngine.dll", StringComparison.Ordinal)
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|| reference.EndsWith("\\UnityEditor.dll", StringComparison.Ordinal)
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|| reference.EndsWith("\\UnityEngine.dll", StringComparison.Ordinal))
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continue;
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var match = k_ScriptReferenceExpression.Match(reference);
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|
if (match.Success)
|
|
{
|
|
// assume csharp language
|
|
// Add a reference to a project except if it's a reference to a script assembly
|
|
// that we are not generating a project for. This will be the case for assemblies
|
|
// coming from .assembly.json files in non-internalized packages.
|
|
var dllName = match.Groups["dllname"].Value;
|
|
if (allProjectIslands.Any(i => Path.GetFileName(i.outputPath) == dllName))
|
|
{
|
|
projectReferences.Add(match);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
string fullReference = Path.IsPathRooted(reference) ? reference : Path.Combine(ProjectDirectory, reference);
|
|
|
|
AppendReference(fullReference, projectBuilder);
|
|
}
|
|
|
|
var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r));
|
|
foreach (var reference in responseRefs)
|
|
{
|
|
AppendReference(reference, projectBuilder);
|
|
}
|
|
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
|
|
|
|
if (0 < projectReferences.Count)
|
|
{
|
|
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
|
|
foreach (Match reference in projectReferences)
|
|
{
|
|
var referencedProject = reference.Groups["project"].Value;
|
|
|
|
projectBuilder.Append(" <ProjectReference Include=\"").Append(referencedProject).Append(GetProjectExtension()).Append("\">").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" <Project>{").Append(ProjectGuid(Path.Combine("Temp", reference.Groups["project"].Value + ".dll"))).Append("}</Project>").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" <Name>").Append(referencedProject).Append("</Name>").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" </ProjectReference>").Append(k_WindowsNewline);
|
|
}
|
|
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
|
|
}
|
|
|
|
projectBuilder.Append(ProjectFooter());
|
|
return projectBuilder.ToString();
|
|
}
|
|
|
|
static string XmlFilename(string path)
|
|
{
|
|
if (string.IsNullOrEmpty(path))
|
|
return path;
|
|
|
|
path = path.Replace(@"%", "%25");
|
|
path = path.Replace(@";", "%3b");
|
|
|
|
return XmlEscape(path);
|
|
}
|
|
|
|
static string XmlEscape(string s)
|
|
{
|
|
return SecurityElement.Escape(s);
|
|
}
|
|
|
|
void AppendReference(string fullReference, StringBuilder projectBuilder)
|
|
{
|
|
var escapedFullPath = EscapedRelativePathFor(fullReference);
|
|
projectBuilder.Append(" <Reference Include=\"").Append(FileUtility.FileNameWithoutExtension(escapedFullPath)).Append("\">").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" <HintPath>").Append(escapedFullPath).Append("</HintPath>").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" </Reference>").Append(k_WindowsNewline);
|
|
}
|
|
|
|
public string ProjectFile(Assembly assembly)
|
|
{
|
|
return Path.Combine(ProjectDirectory, $"{FileUtility.FileNameWithoutExtension(assembly.outputPath)}.csproj");
|
|
}
|
|
|
|
private static readonly Regex InvalidCharactersRegexPattern = new Regex(@"\?|&|\*|""|<|>|\||#|%|\^|;" + (VisualStudioEditor.IsWindows ? "" : "|:"));
|
|
public string SolutionFile()
|
|
{
|
|
return Path.Combine(FileUtility.Normalize(ProjectDirectory), $"{InvalidCharactersRegexPattern.Replace(m_ProjectName,"_")}.sln");
|
|
}
|
|
|
|
string ProjectHeader(
|
|
Assembly island,
|
|
IEnumerable<ResponseFileData> responseFilesData
|
|
)
|
|
{
|
|
var toolsVersion = "4.0";
|
|
var productVersion = "10.0.20506";
|
|
const string baseDirectory = ".";
|
|
|
|
var targetFrameworkVersion = "v4.7.1";
|
|
var targetLanguageVersion = "latest";
|
|
|
|
var projectType = ProjectTypeOf(island.outputPath);
|
|
|
|
var arguments = new object[]
|
|
{
|
|
toolsVersion, productVersion, ProjectGuid(island.outputPath),
|
|
XmlFilename(FileUtility.Normalize(InternalEditorUtility.GetEngineAssemblyPath())),
|
|
XmlFilename(FileUtility.Normalize(InternalEditorUtility.GetEditorAssemblyPath())),
|
|
string.Join(";", new[] { "DEBUG", "TRACE" }.Concat(EditorUserBuildSettings.activeScriptCompilationDefines).Concat(island.defines).Concat(responseFilesData.SelectMany(x => x.Defines)).Distinct().ToArray()),
|
|
MSBuildNamespaceUri,
|
|
FileUtility.FileNameWithoutExtension(island.outputPath),
|
|
EditorSettings.projectGenerationRootNamespace,
|
|
targetFrameworkVersion,
|
|
targetLanguageVersion,
|
|
baseDirectory,
|
|
island.compilerOptions.AllowUnsafeCode | responseFilesData.Any(x => x.Unsafe),
|
|
// flavoring
|
|
projectType + ":" + (int)projectType,
|
|
EditorUserBuildSettings.activeBuildTarget + ":" + (int)EditorUserBuildSettings.activeBuildTarget,
|
|
Application.unityVersion,
|
|
};
|
|
|
|
try
|
|
{
|
|
return string.Format(GetProjectHeaderTemplate(), arguments);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
throw new NotSupportedException("Failed creating c# project because the c# project header did not have the correct amount of arguments, which is " + arguments.Length);
|
|
}
|
|
}
|
|
|
|
private enum ProjectType
|
|
{
|
|
GamePlugins = 3,
|
|
Game = 1,
|
|
EditorPlugins = 7,
|
|
Editor = 5,
|
|
}
|
|
|
|
private static ProjectType ProjectTypeOf(string fileName)
|
|
{
|
|
var plugins = fileName.Contains("firstpass");
|
|
var editor = fileName.Contains("Editor");
|
|
|
|
if (plugins && editor)
|
|
return ProjectType.EditorPlugins;
|
|
if (plugins)
|
|
return ProjectType.GamePlugins;
|
|
if (editor)
|
|
return ProjectType.Editor;
|
|
|
|
return ProjectType.Game;
|
|
}
|
|
|
|
static string GetSolutionText()
|
|
{
|
|
return string.Join("\r\n",
|
|
@"",
|
|
@"Microsoft Visual Studio Solution File, Format Version {0}",
|
|
@"# Visual Studio {1}",
|
|
@"{2}",
|
|
@"Global",
|
|
@" GlobalSection(SolutionConfigurationPlatforms) = preSolution",
|
|
@" Debug|Any CPU = Debug|Any CPU",
|
|
@" Release|Any CPU = Release|Any CPU",
|
|
@" EndGlobalSection",
|
|
@" GlobalSection(ProjectConfigurationPlatforms) = postSolution",
|
|
@"{3}",
|
|
@" EndGlobalSection",
|
|
@"{4}",
|
|
@"EndGlobal",
|
|
@"").Replace(" ", "\t");
|
|
}
|
|
|
|
static string GetProjectFooterTemplate()
|
|
{
|
|
return string.Join("\r\n",
|
|
@" <Import Project=""$(MSBuildToolsPath)\Microsoft.CSharp.targets"" />",
|
|
@" <Target Name=""GenerateTargetFrameworkMonikerAttribute"" />",
|
|
@" <!-- To modify your build process, add your task inside one of the targets below and uncomment it. ",
|
|
@" Other similar extension points exist, see Microsoft.Common.targets.",
|
|
@" <Target Name=""BeforeBuild"">",
|
|
@" </Target>",
|
|
@" <Target Name=""AfterBuild"">",
|
|
@" </Target>",
|
|
@" -->",
|
|
@"</Project>",
|
|
@"");
|
|
}
|
|
|
|
string GetProjectHeaderTemplate()
|
|
{
|
|
var header = new[]
|
|
{
|
|
@"<?xml version=""1.0"" encoding=""utf-8""?>",
|
|
@"<Project ToolsVersion=""{0}"" DefaultTargets=""Build"" xmlns=""{6}"">",
|
|
@" <PropertyGroup>",
|
|
@" <LangVersion>{10}</LangVersion>",
|
|
@" </PropertyGroup>",
|
|
@" <PropertyGroup>",
|
|
@" <Configuration Condition="" '$(Configuration)' == '' "">Debug</Configuration>",
|
|
@" <Platform Condition="" '$(Platform)' == '' "">AnyCPU</Platform>",
|
|
@" <ProductVersion>{1}</ProductVersion>",
|
|
@" <SchemaVersion>2.0</SchemaVersion>",
|
|
@" <RootNamespace>{8}</RootNamespace>",
|
|
@" <ProjectGuid>{{{2}}}</ProjectGuid>",
|
|
@" <OutputType>Library</OutputType>",
|
|
@" <AppDesignerFolder>Properties</AppDesignerFolder>",
|
|
@" <AssemblyName>{7}</AssemblyName>",
|
|
@" <TargetFrameworkVersion>{9}</TargetFrameworkVersion>",
|
|
@" <FileAlignment>512</FileAlignment>",
|
|
@" <BaseDirectory>{11}</BaseDirectory>",
|
|
@" </PropertyGroup>",
|
|
@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "">",
|
|
@" <DebugSymbols>true</DebugSymbols>",
|
|
@" <DebugType>full</DebugType>",
|
|
@" <Optimize>false</Optimize>",
|
|
@" <OutputPath>Temp\bin\Debug\</OutputPath>",
|
|
@" <DefineConstants>{5}</DefineConstants>",
|
|
@" <ErrorReport>prompt</ErrorReport>",
|
|
@" <WarningLevel>4</WarningLevel>",
|
|
@" <NoWarn>0169</NoWarn>",
|
|
@" <AllowUnsafeBlocks>{12}</AllowUnsafeBlocks>",
|
|
@" </PropertyGroup>",
|
|
@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "">",
|
|
@" <DebugType>pdbonly</DebugType>",
|
|
@" <Optimize>true</Optimize>",
|
|
@" <OutputPath>Temp\bin\Release\</OutputPath>",
|
|
@" <ErrorReport>prompt</ErrorReport>",
|
|
@" <WarningLevel>4</WarningLevel>",
|
|
@" <NoWarn>0169</NoWarn>",
|
|
@" <AllowUnsafeBlocks>{12}</AllowUnsafeBlocks>",
|
|
@" </PropertyGroup>"
|
|
};
|
|
|
|
var forceExplicitReferences = new[]
|
|
{
|
|
@" <PropertyGroup>",
|
|
@" <NoConfig>true</NoConfig>",
|
|
@" <NoStdLib>true</NoStdLib>",
|
|
@" <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>",
|
|
@" <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>",
|
|
@" <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>",
|
|
@" </PropertyGroup>"
|
|
};
|
|
|
|
var flavoring = new[]
|
|
{
|
|
@" <PropertyGroup>",
|
|
@" <ProjectTypeGuids>{{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1}};{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}</ProjectTypeGuids>",
|
|
@" <UnityProjectGenerator>Package</UnityProjectGenerator>",
|
|
@" <UnityProjectType>{13}</UnityProjectType>",
|
|
@" <UnityBuildTarget>{14}</UnityBuildTarget>",
|
|
@" <UnityVersion>{15}</UnityVersion>",
|
|
@" </PropertyGroup>"
|
|
};
|
|
|
|
var footer = new[]
|
|
{
|
|
@" <ItemGroup>",
|
|
@" <Reference Include=""UnityEngine"">",
|
|
@" <HintPath>{3}</HintPath>",
|
|
@" </Reference>",
|
|
@" <Reference Include=""UnityEditor"">",
|
|
@" <HintPath>{4}</HintPath>",
|
|
@" </Reference>",
|
|
@" </ItemGroup>",
|
|
@""
|
|
};
|
|
|
|
var lines = header
|
|
.Concat(forceExplicitReferences)
|
|
.Concat(flavoring)
|
|
.ToList();
|
|
|
|
// Only add analyzer block for compatible Visual Studio
|
|
if (CodeEditor.CurrentEditor is VisualStudioEditor editor && editor.TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, out var installation))
|
|
{
|
|
if (installation.SupportsAnalyzers)
|
|
{
|
|
var analyzers = installation.GetAnalyzers();
|
|
if (analyzers != null && analyzers.Length > 0)
|
|
{
|
|
lines.Add(@" <ItemGroup>");
|
|
foreach (var analyzer in analyzers)
|
|
lines.Add(string.Format(@" <Analyzer Include=""{0}"" />", EscapedRelativePathFor(analyzer)));
|
|
lines.Add(@" </ItemGroup>");
|
|
}
|
|
}
|
|
}
|
|
|
|
return string.Join("\r\n", lines
|
|
.Concat(footer));
|
|
}
|
|
|
|
void SyncSolution(IEnumerable<Assembly> islands)
|
|
{
|
|
if (InvalidCharactersRegexPattern.IsMatch(ProjectDirectory))
|
|
Debug.LogWarning("Project path contains special characters, which can be an issue when opening Visual Studio");
|
|
|
|
var solutionFile = SolutionFile();
|
|
var previousSolution = File.Exists(solutionFile) ? SolutionParser.ParseSolutionFile(solutionFile) : null;
|
|
SyncSolutionFileIfNotChanged(solutionFile, SolutionText(islands, previousSolution));
|
|
}
|
|
|
|
string SolutionText(IEnumerable<Assembly> islands, Solution previousSolution = null)
|
|
{
|
|
const string fileversion = "12.00";
|
|
const string vsversion = "15";
|
|
|
|
var relevantIslands = RelevantIslandsForMode(islands);
|
|
var generatedProjects = ToProjectEntries(relevantIslands);
|
|
|
|
SolutionProperties[] properties = null;
|
|
|
|
// First, add all projects generated by Unity to the solution
|
|
var projects = new List<SolutionProjectEntry>();
|
|
projects.AddRange(generatedProjects);
|
|
|
|
if (previousSolution != null)
|
|
{
|
|
// Add all projects that were previously in the solution and that are not generated by Unity, nor generated in the project root directory
|
|
var externalProjects = previousSolution.Projects
|
|
.Where(p => !FileUtility.IsFileInProjectDirectory(p.FileName))
|
|
.Where(p => generatedProjects.All(gp => gp.FileName != p.FileName));
|
|
|
|
projects.AddRange(externalProjects);
|
|
properties = previousSolution.Properties;
|
|
}
|
|
|
|
string propertiesText = GetPropertiesText(properties);
|
|
string projectEntriesText = GetProjectEntriesText(projects);
|
|
string projectConfigurationsText = string.Join(k_WindowsNewline, projects.Select(p => GetProjectActiveConfigurations(p.ProjectGuid)).ToArray());
|
|
return string.Format(GetSolutionText(), fileversion, vsversion, projectEntriesText, projectConfigurationsText, propertiesText);
|
|
}
|
|
|
|
static IEnumerable<Assembly> RelevantIslandsForMode(IEnumerable<Assembly> islands)
|
|
{
|
|
IEnumerable<Assembly> relevantIslands = islands.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i));
|
|
return relevantIslands;
|
|
}
|
|
|
|
private string GetPropertiesText(SolutionProperties[] array)
|
|
{
|
|
if (array == null || array.Length == 0)
|
|
{
|
|
// HideSolution by default
|
|
array = new SolutionProperties[] {
|
|
new SolutionProperties() {
|
|
Name = "SolutionProperties",
|
|
Type = "preSolution",
|
|
Entries = new List<KeyValuePair<string,string>>() { new KeyValuePair<string, string> ("HideSolutionNode", "FALSE") }
|
|
}
|
|
};
|
|
}
|
|
var result = new StringBuilder();
|
|
|
|
for (var i = 0; i<array.Length; i++)
|
|
{
|
|
if (i > 0)
|
|
result.Append(k_WindowsNewline);
|
|
|
|
var properties = array[i];
|
|
|
|
result.Append($"\tGlobalSection({properties.Name}) = {properties.Type}");
|
|
result.Append(k_WindowsNewline);
|
|
|
|
foreach (var entry in properties.Entries)
|
|
{
|
|
result.Append($"\t\t{entry.Key} = {entry.Value}");
|
|
result.Append(k_WindowsNewline);
|
|
}
|
|
|
|
result.Append("\tEndGlobalSection");
|
|
}
|
|
|
|
return result.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a Project("{guid}") = "MyProject", "MyProject.unityproj", "{projectguid}"
|
|
/// entry for each relevant language
|
|
/// </summary>
|
|
string GetProjectEntriesText(IEnumerable<SolutionProjectEntry> entries)
|
|
{
|
|
var projectEntries = entries.Select(entry => string.Format(
|
|
m_SolutionProjectEntryTemplate,
|
|
entry.ProjectFactoryGuid, entry.Name, entry.FileName, entry.ProjectGuid
|
|
));
|
|
|
|
return string.Join(k_WindowsNewline, projectEntries.ToArray());
|
|
}
|
|
|
|
IEnumerable<SolutionProjectEntry> ToProjectEntries(IEnumerable<Assembly> islands)
|
|
{
|
|
foreach (var island in islands)
|
|
yield return new SolutionProjectEntry()
|
|
{
|
|
ProjectFactoryGuid = SolutionGuid(island),
|
|
Name = FileUtility.FileNameWithoutExtension(island.outputPath),
|
|
FileName = Path.GetFileName(ProjectFile(island)),
|
|
ProjectGuid = ProjectGuid(island.outputPath)
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generate the active configuration string for a given project guid
|
|
/// </summary>
|
|
string GetProjectActiveConfigurations(string projectGuid)
|
|
{
|
|
return string.Format(
|
|
m_SolutionProjectConfigurationTemplate,
|
|
projectGuid);
|
|
}
|
|
|
|
string EscapedRelativePathFor(string file)
|
|
{
|
|
var projectDir = FileUtility.Normalize(ProjectDirectory);
|
|
file = FileUtility.Normalize(file);
|
|
var path = SkipPathPrefix(file, projectDir);
|
|
|
|
var packageInfo = m_AssemblyNameProvider.FindForAssetPath(path.Replace('\\', '/'));
|
|
if (packageInfo != null) {
|
|
// We have to normalize the path, because the PackageManagerRemapper assumes
|
|
// dir seperators will be os specific.
|
|
var absolutePath = Path.GetFullPath(FileUtility.Normalize(path));
|
|
path = SkipPathPrefix(absolutePath, projectDir);
|
|
}
|
|
|
|
return XmlFilename(path);
|
|
}
|
|
|
|
static string SkipPathPrefix(string path, string prefix)
|
|
{
|
|
if (path.StartsWith($"{prefix}{Path.DirectorySeparatorChar}") && (path.Length > prefix.Length))
|
|
return path.Substring(prefix.Length + 1);
|
|
return path;
|
|
}
|
|
|
|
string ProjectGuid(string assembly)
|
|
{
|
|
return SolutionGuidGenerator.GuidForProject(m_ProjectName + FileUtility.FileNameWithoutExtension(assembly));
|
|
}
|
|
|
|
string SolutionGuid(Assembly island)
|
|
{
|
|
return SolutionGuidGenerator.GuidForSolution(m_ProjectName, ScriptingLanguageFor(island));
|
|
}
|
|
|
|
static string ProjectFooter()
|
|
{
|
|
return GetProjectFooterTemplate();
|
|
}
|
|
|
|
static string GetProjectExtension()
|
|
{
|
|
return ".csproj";
|
|
}
|
|
}
|
|
|
|
public static class SolutionGuidGenerator
|
|
{
|
|
public static string GuidForProject(string projectName)
|
|
{
|
|
return ComputeGuidHashFor(projectName + "salt");
|
|
}
|
|
|
|
public static string GuidForSolution(string projectName, ScriptingLanguage language)
|
|
{
|
|
if (language == ScriptingLanguage.CSharp)
|
|
{
|
|
// GUID for a C# class library: http://www.codeproject.com/Reference/720512/List-of-Visual-Studio-Project-Type-GUIDs
|
|
return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC";
|
|
}
|
|
|
|
return ComputeGuidHashFor(projectName);
|
|
}
|
|
|
|
static string ComputeGuidHashFor(string input)
|
|
{
|
|
var hash = MD5.Create().ComputeHash(Encoding.Default.GetBytes(input));
|
|
return HashAsGuid(HashToString(hash));
|
|
}
|
|
|
|
static string HashAsGuid(string hash)
|
|
{
|
|
var guid = hash.Substring(0, 8) + "-" + hash.Substring(8, 4) + "-" + hash.Substring(12, 4) + "-" + hash.Substring(16, 4) + "-" + hash.Substring(20, 12);
|
|
return guid.ToUpper();
|
|
}
|
|
|
|
static string HashToString(byte[] bs)
|
|
{
|
|
var sb = new StringBuilder();
|
|
foreach (byte b in bs)
|
|
sb.Append(b.ToString("x2"));
|
|
return sb.ToString();
|
|
}
|
|
}
|
|
}
|