Files
com.unity.ide.cursor/Editor/VisualStudioEditor.cs
Unity Technologies fb1154211c com.unity.ide.visualstudio@2.0.0
## [2.0.0] - 2019-11-06

- Improved Visual Studio and Visual Studio for Mac automatic discovery
- Added support for the VSTU messaging system (start/stop features from Visual Studio)
- Added support for solution roundtrip (preserves references to external projects and solution properties)
- Added support for VSTU Analyzers (requires Visual Studio 2019 16.3, Visual Studio for Mac 8.3)
- Added a warning when using legacy pdb symbol files.
- Fixed issues while Opening Visual Studio on Windows
- Fixed issues while Opening Visual Studio on Mac

## [1.1.1] - 2019-05-29

Fix Bridge assembly loading with non VS2017 editors

## [1.1.0] - 2019-05-27

Move internal extension handling to package.
2019-11-06 00:00:00 +00:00

259 lines
7.2 KiB
C#

/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
using Unity.CodeEditor;
using System.Runtime.InteropServices;
namespace Microsoft.Unity.VisualStudio.Editor
{
[InitializeOnLoad]
public class VisualStudioEditor : IExternalCodeEditor
{
private static readonly VisualStudioInstallation[] _installations;
internal static bool IsOSX => Application.platform == RuntimePlatform.OSXEditor;
internal static bool IsWindows => !IsOSX && Path.DirectorySeparatorChar == '\\' && Environment.NewLine == "\r\n";
CodeEditor.Installation[] IExternalCodeEditor.Installations => _installations
.Select(i => i.ToCodeEditorInstallation())
.ToArray();
private readonly IGenerator _generator = new ProjectGeneration();
static VisualStudioEditor()
{
try
{
_installations = Discovery
.GetVisualStudioInstallations()
.ToArray();
}
catch (Exception ex)
{
UnityEngine.Debug.Log($"Error detecting Visual Studio installations: {ex}");
_installations = Array.Empty<VisualStudioInstallation>();
}
CodeEditor.Register(new VisualStudioEditor());
}
public void CreateIfDoesntExist()
{
if (!_generator.HasSolutionBeenGenerated())
_generator.Sync();
}
public void Initialize(string editorInstallationPath)
{
}
internal bool TryGetVisualStudioInstallationForPath(string editorPath, out VisualStudioInstallation installation)
{
// lookup for well known installations
foreach (var candidate in _installations)
{
if (!string.Equals(Path.GetFullPath(editorPath), Path.GetFullPath(candidate.Path), StringComparison.OrdinalIgnoreCase))
continue;
installation = candidate;
return true;
}
return Discovery.TryDiscoverInstallation(editorPath, out installation);
}
public bool TryGetInstallationForPath(string editorPath, out CodeEditor.Installation installation)
{
var result = TryGetVisualStudioInstallationForPath(editorPath, out var vsi);
installation = vsi == null ? default : vsi.ToCodeEditorInstallation();
return result;
}
public void OnGUI()
{
const string unity_generate_all = "unity_generate_all_csproj";
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
var package = UnityEditor.PackageManager.PackageInfo.FindForAssembly(GetType().Assembly);
var style = new GUIStyle
{
richText = true,
margin = new RectOffset(0, 4, 0, 0)
};
GUILayout.Label($"<size=10><color=grey>{package.displayName} v{package.version} enabled</color></size>", style);
GUILayout.EndHorizontal();
var prevGenerate = EditorPrefs.GetBool(unity_generate_all, false);
var generateAll = EditorGUILayout.Toggle("Generate all .csproj files.", prevGenerate);
if (generateAll != prevGenerate)
{
EditorPrefs.SetBool(unity_generate_all, generateAll);
}
_generator.GenerateAll(generateAll);
}
public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles)
{
_generator.SyncIfNeeded(addedFiles.Union(deletedFiles).Union(movedFiles).Union(movedFromFiles), importedFiles);
foreach (var file in importedFiles.Where(a => Path.GetExtension(a) == ".pdb"))
{
var pdbFile = FileUtility.GetAssetFullPath(file);
if (Symbols.IsPortableSymbolFile(pdbFile))
continue;
UnityEngine.Debug.LogWarning($"Unity is only able to load mdb or portable-pdb symbols. {file} is using a legacy pdb format.");
}
}
public void SyncAll()
{
AssetDatabase.Refresh();
_generator.Sync();
}
bool IsSupportedPath(string path)
{
// Path is empty with "Open C# Project", as we only want to open the solution without specific files
if (string.IsNullOrEmpty(path))
return true;
// cs, uxml, uss, shader, compute, cginc, hlsl, glslinc, template are part of Unity builtin extensions
// txt, xml, fnt, cd are -often- par of Unity user extensions
// asdmdef is mandatory included
if (_generator.IsSupportedFile(path))
return true;
return false;
}
public bool OpenProject(string path, int line, int column)
{
if (!IsSupportedPath(path))
return false;
if (IsOSX)
return OpenOSXApp(path, line, column);
if (IsWindows)
return OpenWindowsApp(path, line);
return false;
}
private bool OpenWindowsApp(string path, int line)
{
var progpath = FileUtility
.FindPackageAssetFullPath("COMIntegration a:packages", "COMIntegration.exe")
.FirstOrDefault();
if (string.IsNullOrWhiteSpace(progpath))
return false;
string absolutePath = "";
if (!string.IsNullOrWhiteSpace(path))
{
absolutePath = Path.GetFullPath(path);
}
// We remove all invalid chars from the solution filename, but we cannot prevent the user from using a specific path for the Unity project
// So process the fullpath to make it compatible with VS
var solution = GetOrGenerateSolutionFile(path);
if (!string.IsNullOrWhiteSpace(solution))
{
solution = $"\"{solution}\"";
solution = solution.Replace("^", "^^");
}
var process = new Process
{
StartInfo = new ProcessStartInfo
{
FileName = progpath,
Arguments = $"\"{CodeEditor.CurrentEditorInstallation}\" \"{absolutePath}\" {solution} {line}",
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardOutput = true,
RedirectStandardError = true,
}
};
var result = process.Start();
while (!process.StandardOutput.EndOfStream)
{
var outputLine = process.StandardOutput.ReadLine();
if (outputLine == "displayProgressBar")
{
EditorUtility.DisplayProgressBar("Opening Visual Studio", "Starting up Visual Studio, this might take some time.", .5f);
}
if (outputLine == "clearprogressbar")
{
EditorUtility.ClearProgressBar();
}
}
var errorOutput = process.StandardError.ReadToEnd();
if (!string.IsNullOrEmpty(errorOutput))
{
Console.WriteLine("Error: \n" + errorOutput);
}
process.WaitForExit();
return result;
}
[DllImport("AppleEventIntegration")]
static extern bool OpenVisualStudio(string appPath, string solutionPath, string filePath, int line);
bool OpenOSXApp(string path, int line, int column)
{
string absolutePath = "";
if (!string.IsNullOrWhiteSpace(path))
{
absolutePath = Path.GetFullPath(path);
}
string solution = GetOrGenerateSolutionFile(path);
return OpenVisualStudio(CodeEditor.CurrentEditorInstallation, solution, absolutePath, line);
}
private string GetOrGenerateSolutionFile(string path)
{
var solution = GetSolutionFile(path);
if (solution == "")
{
_generator.Sync();
solution = GetSolutionFile(path);
}
return solution;
}
string GetSolutionFile(string path)
{
var solutionFile = _generator.SolutionFile();
if (File.Exists(solutionFile))
{
return solutionFile;
}
return "";
}
}
}