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2024-10-16 00:03:41 +08:00
using UnityEngine;
using XFFSM;
namespace Game.Component.EnemyFSM_AI
{
public abstract class EnemyFSMState : FSMState
{
protected EnemyEntity Entity;
public override void OnCreate ()
{
this.Entity = (EnemyEntity)this.userData;
}
public void SetAiTarget (Vector2 targetPos)
{
this.Entity.AiLerp.destination = targetPos;
}
}
}