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C#
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2024-10-19 03:04:15 +08:00
using Game.EventDefine;
namespace Game.Component.SceneProp
{
public class NormalLightProp : BaseProp
{
protected override void OnReady ()
{
}
protected override void OnTrigger (PlayerEntity entity)
{
GameEventDefine.OverlyCoin.SendMessage (1);
//此处可以增加交互反馈
}
}
}