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2024-10-16 00:03:41 +08:00
using UnityEngine.UI;
namespace System.Guide
{
public class GuideNode_Button : GuideNode
{
public Button CompleteButton;
protected override void OnInit ()
{
if (!ReferenceEquals(CompleteButton, default))
{
this.CompleteButton.onClick.AddListener (this.NextNode);
}
}
}
}