using XFFSM;
namespace Game.Component.EnemyFSM_AI
{
public class Idea : EnemyFSMState
public override void OnEnter ()
this.Entity.AnimState.SetState (EnemyAnimStateType.Idle);
if (!this.Entity.HasSafeArea)
this.Entity.EndAttack ();
}
//角色进入idea状态时 重置状态
this.SetAiTarget (this.Entity.CreatePos);