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taptap2024_GJ_chidouren/Assets/Scripts/Game/Component/EnemyFSM_AI/Idea.cs

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using XFFSM;
namespace Game.Component.EnemyFSM_AI
{
public class Idea : EnemyFSMState
{
public override void OnEnter ()
{
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this.Entity.AnimState.SetState (EnemyAnimStateType.Idle);
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if (!this.Entity.HasSafeArea)
{
this.Entity.EndAttack ();
}
//角色进入idea状态时 重置状态
this.SetAiTarget (this.Entity.CreatePos);
}
}
}