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taptap2024_GJ_chidouren/Packages/com.xfkj.xffsm@357f537fea/Documentation~/ClassApi/FSMController/GetCurrentTransition.md

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2024-10-16 00:03:41 +08:00
# FSMController.GetCurrentTransition
### 方法:
public FSMTransition GetCurrentTransition(int index);
### 说明:
获取当前的状态切换信息
### 参数
| 名称 | 说明 |
| ----------- | ----------- |
| index | 状态配置下标 |
### 返回值
类型 : **FSMTransition** [详细信息](/Documentation~/ClassApi/FSMTransition.md)
### 代码示例:
> ```none
>
>using UnityEngine;
>
>public class TestFSMController : MonoBehaviour
>{
> private FSMController controller;
> void Start()
> {
> controller = GetComponent<FSMController>();
> // 获取下表为0的状态配置的状态切换的信息
> FSMTransition info = controller.GetCurrentTransition(0);
> Debug.LogFormat("开始状态:{0} 目标状态:{1}",info.Data.fromStateName,info.Data.toStateName);
> }
>}
> ```