You've already forked taptap2024_GJ_chidouren
35 lines
505 B
Markdown
35 lines
505 B
Markdown
|
|
# FSMController.RemoveFSM
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
### 方法:
|
||
|
|
|
||
|
|
public static void RemoveFSM(string fsmName);
|
||
|
|
|
||
|
|
### 说明:
|
||
|
|
|
||
|
|
移除通过FSMController.StartupFSM启动的状态机
|
||
|
|
|
||
|
|
|
||
|
|
### 参数
|
||
|
|
|
||
|
|
| 名称 | 说明 |
|
||
|
|
| ----------- | ----------- |
|
||
|
|
| fsmName | 状态机名称 |
|
||
|
|
|
||
|
|
|
||
|
|
### 代码示例:
|
||
|
|
|
||
|
|
> ```none
|
||
|
|
>
|
||
|
|
>using UnityEngine;
|
||
|
|
>
|
||
|
|
>public class TestFSMController : MonoBehaviour
|
||
|
|
>{
|
||
|
|
> void Start()
|
||
|
|
> {
|
||
|
|
> // 移除状态机GameState
|
||
|
|
> FSMController.RemoveFSM("GameState");
|
||
|
|
> }
|
||
|
|
>}
|
||
|
|
> ```
|