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taptap2024_GJ_chidouren/Assets/Scripts/Game/Component/EnemyFSM_AI/Follow.cs

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namespace Game.Component.EnemyFSM_AI
{
public class Follow : EnemyFSMState
{
public override void OnEnter ()
{
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this.Entity.AnimState.SetState (EnemyAnimStateType.Attack);
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this.Entity.UpdateSpeedState (true);
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}
public override void OnUpdate ()
{
this.SetAiTarget (MapContent.Instance.PlayerPosition);
}
}
}