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taptap2024_GJ_chidouren/Assets/Scripts/Game/FsmNode/GameInit.cs

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2024-10-16 00:03:41 +08:00
using Framework.FSMLite;
using Framework.UI;
using Game.Data;
using Views;
namespace Game.FsmNode
{
public class GameInit : StateMachine<GameState>
{
protected override void OnEnter (params object[] args)
{
//初始化数据层
var data = RoomGlobalData.Create (false);
RoomManager.Instance.RoomGlobalData = data;
}
protected override void OnExit ()
{
}
}
}