update urp

This commit is contained in:
2024-10-23 23:16:50 +08:00
parent fa3c7e2931
commit 0f8d8d46a2
260 changed files with 20461 additions and 4336 deletions

View File

@@ -1,3 +1,11 @@
fileFormatVersion: 2
fileFormatVersion: 2
guid: c4f8145a01fd4f7ba6c04e2faccca4d2
timeCreated: 1729479839
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: -1
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -145,8 +145,10 @@ namespace Game
{
if (!MapContent.Instance.ScenePart.successProp.gameObject.activeSelf)
{
//给一个奖励buff全局逃跑
CameraManager.Instance.SetCloseUpTarget (MapContent.Instance.ScenePart.successProp.transform);
await UniTask.Delay (1000);
GameEventDefine.GlobalRunaway.SendMessage (3f);
MapContent.Instance.ScenePart.successProp.gameObject.SetActive (true);
}
}

View File

@@ -46,7 +46,7 @@ Material:
m_Ints: []
m_Floats:
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
- _blurOffset: 0.029531112
- _blurOffset: 0.064
m_Colors: []
m_BuildTextureStacks: []
--- !u!114 &268278646524644520

View File

@@ -19,9 +19,9 @@ namespace System
public class CameraEffectUtils : MgrBase<CameraEffectUtils>
{
private UniversalRendererData _gameRendererData;
private UniversalRendererData _uiRendererData;
private BlurAnim _gameBlurAnim;
private ScriptableRendererData _gameRendererData;
private ScriptableRendererData _uiRendererData;
private BlurAnim _gameBlurAnim;
private VolumeEffectUtils _volumeEffectUtils;
@@ -42,9 +42,9 @@ namespace System
// return;
var allConfiguredRenderPipelines = (UniversalRenderPipelineAsset) GraphicsSettings.currentRenderPipeline;
var universalRendererData = GetRenderData(allConfiguredRenderPipelines);
this._gameRendererData = (UniversalRendererData) universalRendererData[0];
this._uiRendererData = (UniversalRendererData) universalRendererData[1];
this._gameBlurAnim = new BlurAnim();
this._gameRendererData = (ScriptableRendererData) universalRendererData[0];
this._uiRendererData = (ScriptableRendererData) universalRendererData[1];
this._gameBlurAnim = new BlurAnim();
// SetGameCamBlur(0, 0, null);
}