diff --git a/Assets/Scripts/Game/FsmNode/GameFight.cs b/Assets/Scripts/Game/FsmNode/GameFight.cs index 9526cfb..0ef2701 100644 --- a/Assets/Scripts/Game/FsmNode/GameFight.cs +++ b/Assets/Scripts/Game/FsmNode/GameFight.cs @@ -30,7 +30,7 @@ namespace Game.FsmNode await UniTask.Delay (100); MapContent.Instance.Pathfinder.Scan (); // MapContent.Instance.Pathfinder. - AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm); + // AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm); } protected override void OnExit () diff --git a/Assets/Scripts/Game/FsmNode/GameStart.cs b/Assets/Scripts/Game/FsmNode/GameStart.cs index a661700..ea89828 100644 --- a/Assets/Scripts/Game/FsmNode/GameStart.cs +++ b/Assets/Scripts/Game/FsmNode/GameStart.cs @@ -18,7 +18,7 @@ namespace Game.FsmNode { RoomManager.Instance.LoadScenePart (RoomManager.Instance.PartIndex); } - AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f); + // AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f); GameEventDefine.ChangeGameFsm.SendMessage (GameState.FightGame , true); UIManager.Instance.CloseLoading (null); MapContent.Instance.ResetGame ();