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增加音效
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@@ -30,7 +30,7 @@ namespace Game.FsmNode
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await UniTask.Delay (100);
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await UniTask.Delay (100);
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MapContent.Instance.Pathfinder.Scan ();
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MapContent.Instance.Pathfinder.Scan ();
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// MapContent.Instance.Pathfinder.
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// MapContent.Instance.Pathfinder.
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AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
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// AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
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}
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}
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protected override void OnExit ()
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protected override void OnExit ()
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@@ -18,7 +18,7 @@ namespace Game.FsmNode
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{
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{
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RoomManager.Instance.LoadScenePart (RoomManager.Instance.PartIndex);
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RoomManager.Instance.LoadScenePart (RoomManager.Instance.PartIndex);
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}
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}
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AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f);
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// AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f);
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GameEventDefine.ChangeGameFsm.SendMessage (GameState.FightGame , true);
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GameEventDefine.ChangeGameFsm.SendMessage (GameState.FightGame , true);
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UIManager.Instance.CloseLoading (null);
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UIManager.Instance.CloseLoading (null);
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MapContent.Instance.ResetGame ();
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MapContent.Instance.ResetGame ();
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