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@@ -36,7 +36,6 @@ namespace Game
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private EventGroup _eventGroup;
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private GameFsm _gameFsm;
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private RoomGlobalData _roomGlobalData;
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public bool HasGaming { get; private set; }
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public bool HasLock { get ; private set; }
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public GameState CurrentGameState => this._gameFsm.CurrentState;
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@@ -77,9 +76,6 @@ namespace Game
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{
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}
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#endif
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if (HasGaming)
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{
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}
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}
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