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@@ -2008,7 +2008,7 @@ MonoBehaviour:
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cameraCollider: {fileID: 4977006423313078515}
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createPos: {fileID: 25658124931772993}
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completeConditionNumber: 1
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playerBaseSpeed: 2
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playerBaseSpeed: 5
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successProp: {fileID: 2048375561032638617}
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--- !u!1 &8878032678881439204
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GameObject:
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@@ -74,19 +74,20 @@ namespace Game.Component
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this.ScenePart.InitPart ();
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// this.Pathfinder.data.SetData (this.ScenePart.mapCacheData.bytes);
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// this.Pathfinder.FlushGraphUpdates ();
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this.Pathfinder.Scan ();
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CameraManager.Instance.SetBoxCollider (this.ScenePart.cameraCollider);
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}
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public void ResetGame ()
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{
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this.PlayerEntity.gameObject.SetActive (false);
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this.IsPause = false;
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this._RunawayTimeHandler?.Kill ();
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this.IsRunaway = false;
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this.ScenePart.RefreshInit ();
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this.IsRunaway = false;
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this.PlayerEntity.speed = this.ScenePart.playerBaseSpeed;
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this.PlayerEntity.transform.position = this.ScenePart.createPos.position;
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this.PlayerEntity.transform.rotation = this.ScenePart.createPos.rotation;
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this.PlayerEntity.gameObject.SetActive (true);
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this.ScenePart.RefreshInit ();
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this.PlayerEntity.RefreshInit ();
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//播放特效
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}
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@@ -1,5 +1,6 @@
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using System;
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using System.Guide;
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using Cysharp.Threading.Tasks;
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using Framework.Audio;
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using Framework.FSMLite;
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using Framework.UI;
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@@ -26,6 +27,8 @@ namespace Game.FsmNode
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CameraEffectUtils.Instance.SetAberration (0f , 0.5f);
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CameraEffectUtils.Instance.SetGameCamBlur (0f , 0.5f , null);
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MapContent.Instance.IsActiveGame = true;
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await UniTask.Delay (100);
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MapContent.Instance.Pathfinder.Scan ();
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// MapContent.Instance.Pathfinder.
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AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
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}
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@@ -13,6 +13,7 @@ namespace Game.FsmNode
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{
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protected override async void OnEnter (params object[] args)
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{
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MapContent.Instance.PlayerEntity.gameObject.SetActive (false);
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if (MapContent.Instance.ScenePart == null)
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{
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RoomManager.Instance.LoadScenePart (RoomManager.Instance.PartIndex);
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