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@@ -13,6 +13,7 @@ namespace Game.FsmNode
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{
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protected override async void OnEnter (params object[] args)
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{
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MapContent.Instance.PlayerEntity.gameObject.SetActive (false);
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if (MapContent.Instance.ScenePart == null)
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{
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RoomManager.Instance.LoadScenePart (RoomManager.Instance.PartIndex);
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