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update core
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@@ -3,8 +3,10 @@ using System.Collections.Generic;
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using Coffee.UIEffects;
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using Cysharp.Threading.Tasks;
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using Framework.Timer;
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using Framework.UI;
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using Game;
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using Game.Component;
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using Game.EventDefine;
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using UnityEngine;
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using UnityEngine.UI;
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using IcecreamView;
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@@ -27,9 +29,12 @@ namespace Views{
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public ObjectShake Shake;
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public Button nextBtn;
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public override async void OnOpenView(IC_ViewData parameters)
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{
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this.nextBtn.gameObject.SetActive (false);
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var index = parameters.GetValue<int> ();
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this.lastFragment.SetActive (false);
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this.redPoint.SetActive (false);
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@@ -56,7 +61,27 @@ namespace Views{
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{
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}
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// #if UNITY_EDITOR
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public override void OnInitView ()
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{
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this.nextBtn.onClick.AddListener (() =>
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{
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UIManager.Instance.OpenLoading (() =>
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{
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this.ViewConnector.CloseView ();
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if (RoomManager.Instance.PartIndex < 3)
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{
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RoomManager.Instance.PartIndex++;
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GameEventDefine.ChangeGameFsm.SendMessage (GameState.StartGame);
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}
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else
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{
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//播放结尾gc动画
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}
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});
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});
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}
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// #if UNITY_EDITOR
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// private bool tempLock;
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// private async void Update ()
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// {
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@@ -133,6 +158,7 @@ namespace Views{
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CameraImpulseUtils.Instance.UniformImpulseCamera (0.5f , 4);
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GameManager.Instance.Vibrator (VibratorScale.Normal);
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}
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this.nextBtn.gameObject.SetActive (true);
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}
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private async UniTask AnimOpen (UIDissolve[] effects , GameObject point)
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