update core

This commit is contained in:
2024-10-18 00:23:04 +08:00
parent 437b4dd13f
commit 31011e461d
69 changed files with 2660 additions and 241 deletions

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compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
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platformSettings:
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buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
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textureFormat: -1
textureCompression: 1
compressionQuality: 50
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
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crunchedCompression: 0
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- serializedVersion: 3
buildTarget: Standalone
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buildTarget: iPhone
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forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
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textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Server
maxTextureSize: 2048
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textureFormat: -1
textureCompression: 1
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crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
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View File

@@ -12,10 +12,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c6fbd4d875fc9c244aa5a60af9e992ab, type: 3}
m_Name: enemyFsm_witch
m_EditorClassIdentifier:
viewPosition: {x: 186, y: 404, z: 0}
viewPosition: {x: 187, y: 404, z: 0}
viewScale: {x: 0.65751624, y: 0.65751624, z: 1}
Layers:
- Active
Layers: []
originGUID:
states:
- rect:
@@ -173,6 +172,34 @@ MonoBehaviour:
isSubStateMachine: 0
isBuildInState: 0
buildInStateName:
- rect:
serializedVersion: 2
x: 400
y: -180
width: 200
height: 40
defaultState: 0
name: New State1
StateScripts: []
parents:
- Active
isSubStateMachine: 0
isBuildInState: 0
buildInStateName:
- rect:
serializedVersion: 2
x: 620
y: -320
width: 200
height: 40
defaultState: 0
name: New State2
StateScripts: []
parents:
- Active
isSubStateMachine: 0
isBuildInState: 0
buildInStateName:
parameters:
- name: hasAttack
value: 0
@@ -273,3 +300,8 @@ MonoBehaviour:
compareType: 2
group_conditions: []
AutoSwtich: 0
- fromStateName: New State1
toStateName: New State2
conditions: []
group_conditions: []
AutoSwtich: 0

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,45 @@
using Framework.Timer;
using UnityEngine;
using UnityEngine.Events;
namespace Game.Component
{
public enum EnemyAnimStateType
{
Idle,
Walk,
Attack,
Die
}
public class EnemyAnimState : MonoBehaviour
{
public UnityEvent<string> OnStateEnter;
public SpriteRenderer SpriteRenderer;
public virtual void SetState (EnemyAnimStateType state)
{
this.OnStateEnter?.Invoke (state.ToString ());
if (!ReferenceEquals (this.SpriteRenderer , default))
{
var color = Color.black;
switch (state)
{
case EnemyAnimStateType.Idle:
color = Color.black;
break;
case EnemyAnimStateType.Walk:
color = Color.white;
break;
case EnemyAnimStateType.Attack:
color = Color.red;
break;
case EnemyAnimStateType.Die:
color = Color.black;
break;
}
this.SpriteRenderer.color = color;
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 22c7e8b5fc6e428ebd3dc540fe9286cd
timeCreated: 1729180606

View File

@@ -19,8 +19,9 @@ namespace Game.Component
public bool HasActive = true;
}
[SerializeField] protected FSMController _fsmController;
[SerializeField] protected AILerp _aiLerp;
[SerializeField] protected FSMController _fsmController;
[SerializeField] protected AILerp _aiLerp;
public EnemyAnimState AnimState;
[Header ("最大活动区域")] public Vector2 ActiveArea = new Vector2 (10 , 5);
[Header ("随机巡逻区域")] public Vector2 WalkArea = new Vector2 (5 , 5);
@@ -164,6 +165,7 @@ namespace Game.Component
private void ResetState ()
{
this.AnimState.SetState (EnemyAnimStateType.Idle);
this.UpdateSpeedState (false , false);
_curAttackingTime = 0;
_curAttackCDTime = 0;

View File

@@ -4,6 +4,7 @@
{
public override void OnEnter ()
{
this.Entity.AnimState.SetState (EnemyAnimStateType.Attack);
this.Entity.UpdateSpeedState (true);
}

View File

@@ -8,6 +8,7 @@ namespace Game.Component.EnemyFSM_AI
public override void OnEnter ()
{
this.Entity.AnimState.SetState (EnemyAnimStateType.Attack);
this.Entity.UpdateSpeedState (true);
this._attackTimer = this.Entity.GetComponent<AttackTimer> ();
this._attackTimer.StartAttack (this.Entity.EndAttack);

View File

@@ -6,6 +6,7 @@ namespace Game.Component.EnemyFSM_AI
{
public override void OnEnter ()
{
this.Entity.AnimState.SetState (EnemyAnimStateType.Attack);
this.Entity.UpdateSpeedState (true);
}

View File

@@ -6,6 +6,7 @@ namespace Game.Component.EnemyFSM_AI
{
public override void OnEnter ()
{
this.Entity.AnimState.SetState (EnemyAnimStateType.Idle);
if (!this.Entity.HasSafeArea)
{
this.Entity.EndAttack ();

View File

@@ -8,6 +8,7 @@ namespace Game.Component.EnemyFSM_AI
public override void OnEnter ()
{
this.Entity.AnimState.SetState (EnemyAnimStateType.Walk);
this.Entity.UpdateSpeedState (false);
this._walkPathGroup = this.Entity.GetComponent<WalkPathGroup> ();
this._walkPathGroup.InitTarget (this.Entity.transform.position);

View File

@@ -8,6 +8,7 @@ namespace Game.Component.EnemyFSM_AI
private Vector2 target;
public override void OnEnter ()
{
this.Entity.AnimState.SetState (EnemyAnimStateType.Walk);
this.target = this.CreateRandomPos ();
this.SetAiTarget (this.target);
}

View File

@@ -6,6 +6,7 @@ namespace Game.Component.EnemyFSM_AI
{
public override void OnEnter ()
{
this.Entity.AnimState.SetState (EnemyAnimStateType.Idle);
SetAiTarget (this.Entity.CreatePos);
//此处可设置角色动画为沉睡状态
}

View File

@@ -1,4 +1,5 @@
using System;
using Framework.Audio;
using Framework.Timer;
using Sirenix.OdinInspector;
using UnityEngine;

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