You've already forked taptap2024_GJ_chidouren
update core
This commit is contained in:
45
Assets/Scripts/Game/Component/EnemyAnimState.cs
Normal file
45
Assets/Scripts/Game/Component/EnemyAnimState.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using Framework.Timer;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace Game.Component
|
||||
{
|
||||
public enum EnemyAnimStateType
|
||||
{
|
||||
Idle,
|
||||
Walk,
|
||||
Attack,
|
||||
Die
|
||||
}
|
||||
|
||||
public class EnemyAnimState : MonoBehaviour
|
||||
{
|
||||
public UnityEvent<string> OnStateEnter;
|
||||
public SpriteRenderer SpriteRenderer;
|
||||
|
||||
public virtual void SetState (EnemyAnimStateType state)
|
||||
{
|
||||
this.OnStateEnter?.Invoke (state.ToString ());
|
||||
if (!ReferenceEquals (this.SpriteRenderer , default))
|
||||
{
|
||||
var color = Color.black;
|
||||
switch (state)
|
||||
{
|
||||
case EnemyAnimStateType.Idle:
|
||||
color = Color.black;
|
||||
break;
|
||||
case EnemyAnimStateType.Walk:
|
||||
color = Color.white;
|
||||
break;
|
||||
case EnemyAnimStateType.Attack:
|
||||
color = Color.red;
|
||||
break;
|
||||
case EnemyAnimStateType.Die:
|
||||
color = Color.black;
|
||||
break;
|
||||
}
|
||||
this.SpriteRenderer.color = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user