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update core
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@@ -19,8 +19,9 @@ namespace Game.Component
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public bool HasActive = true;
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}
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[SerializeField] protected FSMController _fsmController;
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[SerializeField] protected AILerp _aiLerp;
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[SerializeField] protected FSMController _fsmController;
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[SerializeField] protected AILerp _aiLerp;
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public EnemyAnimState AnimState;
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[Header ("最大活动区域")] public Vector2 ActiveArea = new Vector2 (10 , 5);
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[Header ("随机巡逻区域")] public Vector2 WalkArea = new Vector2 (5 , 5);
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@@ -164,6 +165,7 @@ namespace Game.Component
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private void ResetState ()
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{
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this.AnimState.SetState (EnemyAnimStateType.Idle);
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this.UpdateSpeedState (false , false);
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_curAttackingTime = 0;
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_curAttackCDTime = 0;
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