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@@ -8,6 +8,7 @@ namespace Game.Component.EnemyFSM_AI
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public override void OnEnter ()
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{
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this.Entity.AnimState.SetState (EnemyAnimStateType.Walk);
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this.Entity.UpdateSpeedState (false);
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this._walkPathGroup = this.Entity.GetComponent<WalkPathGroup> ();
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this._walkPathGroup.InitTarget (this.Entity.transform.position);
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