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update core
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.StateSystem;
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using Framework.Audio;
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using Framework.UI;
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using Game;
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using Game.Component;
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@@ -10,6 +11,7 @@ using MintAnimation.Runtime.Components.MintAnimation;
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using Script.Core.Utils.Extend;
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using StateSystem;
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using UnityEngine.Playables;
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using AudioType = Framework.Audio.AudioType;
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namespace Views{
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@@ -78,6 +80,7 @@ namespace Views{
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this._playableDirector.stopped += ToGaming;
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this._playableDirector.initialTime = 0;
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this._playableDirector.Play ();
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AudioManager.Instance.StopPlayers (AudioType.BGM , 1f);
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}
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