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wiggleSpeed; + + [BoxGroup ("wiggle"), ShowIf ("wiggle")] + public float wiggleMagnitude; + + //是否固定长度 + public bool HasFixedLength = false; + + public bool AutoPlay; + + + private Vector3 _defaultAngle; + + private void Start () + { + Init (); + } + + private void Update () + { + UpdateLineRend (); + } + + public void Init () + { + this._targetDir = this.transform; + this.lineRend.positionCount = this.length; + this.segmentPoses = new Vector3[this.length]; + this._segmentV = new Vector3[this.length]; + this._defaultAngle = this._targetDir.localRotation.eulerAngles; + ResetPos (); + } + + + public void UpdateLineRend () + { + if (this.wiggle) + { + this._targetDir.localRotation = Quaternion.Euler (this._defaultAngle.x , this._defaultAngle.y , + this._defaultAngle.z + Mathf.Sin (Time.time * this.wiggleSpeed) * this.wiggleMagnitude); + } + + var smoothSpeed = this._smoothSpeed * 0.01f; + this.segmentPoses[0] = this._targetDir.position; + for (int i = 1; i < this.length; i++) + { + + if (trailSpeed > 0) + { + this.segmentPoses[i] = Vector3.SmoothDamp (this.segmentPoses[i] , + this.segmentPoses[i - 1] - this._targetDir.up * this.targetDist , ref this._segmentV[i] , + smoothSpeed + i / this.trailSpeed); + } + else + { + Vector3 targetPos = this.segmentPoses[i - 1] + (this.segmentPoses[i] - this.segmentPoses[i - 1]).normalized * this.targetDist; + this.segmentPoses[i] = Vector3.SmoothDamp (this.segmentPoses[i] , targetPos , ref this._segmentV[i] , smoothSpeed); + } + + if (HasFixedLength) + { + this.segmentPoses[i] = this.segmentPoses[i -1] + (this.segmentPoses[i] - this.segmentPoses[i -1]).normalized * (this.targetDist); + } + } + + this.lineRend.SetPositions (this.segmentPoses); + } + + private void ResetPos () + { + this._targetDir.localRotation = Quaternion.Euler (this._defaultAngle); + this.segmentPoses[0] = this._targetDir.position; + for (int i = 1; i < this.length; i++) this.segmentPoses[i] = this.segmentPoses[i - 1] - this._targetDir.up * this.targetDist; + this.lineRend.SetPositions (this.segmentPoses); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Game/Component/Tentacle2D.cs.meta b/Assets/Scripts/Game/Component/Tentacle2D.cs.meta new file mode 100644 index 0000000..f7b2d4b --- /dev/null +++ b/Assets/Scripts/Game/Component/Tentacle2D.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 021d861a33544758adb18c8d30c052e4 +timeCreated: 1729149868 \ No newline at end of file diff --git a/设计文档/~$敌人AI设计.docx b/设计文档/~$敌人AI设计.docx deleted file mode 100644 index 3074bec..0000000 Binary files a/设计文档/~$敌人AI设计.docx and /dev/null differ