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143
Assets/Art/Material/playerMaterial.mat
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143
Assets/Art/Material/playerMaterial.mat
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8
Assets/Art/Material/playerMaterial.mat.meta
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8
Assets/Art/Material/playerMaterial.mat.meta
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|
generateLightingData: 0
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|
m_MaskInteraction: 0
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|
m_UseWorldSpace: 1
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m_Loop: 0
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m_ApplyActiveColorSpace: 1
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--- !u!114 &920006164
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|
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 920006161}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 021d861a33544758adb18c8d30c052e4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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length: 20
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lineRend: {fileID: 920006163}
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targetDist: 0.1
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|
_smoothSpeed: 0
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trailSpeed: 100
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|
wiggle: 0
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|
wiggleSpeed: 0
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wiggleMagnitude: 0
|
||||||
|
HasFixedLength: 1
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|
AutoPlay: 1
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--- !u!1 &922839442
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--- !u!1 &922839442
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -3716,6 +3933,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 388636575}
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- {fileID: 388636575}
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- {fileID: 164862124}
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- {fileID: 922839443}
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- {fileID: 922839443}
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- {fileID: 806412608}
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- {fileID: 806412608}
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- {fileID: 164007880}
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- {fileID: 164007880}
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@@ -3737,6 +3955,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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PathList:
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PathList:
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- {fileID: 388636575}
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- {fileID: 388636575}
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- {fileID: 164862124}
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- {fileID: 922839443}
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- {fileID: 922839443}
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- {fileID: 806412608}
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- {fileID: 806412608}
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- {fileID: 164007880}
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- {fileID: 164007880}
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@@ -3901,7 +4120,7 @@ Transform:
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m_GameObject: {fileID: 1575124293}
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m_GameObject: {fileID: 1575124293}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0.00000001560446, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0.00000001560446, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -1.14, y: -0.5699994, z: -12}
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m_LocalPosition: {x: -2.08, y: -2.4799993, z: -12}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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@@ -4730,11 +4949,12 @@ Transform:
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m_GameObject: {fileID: 1748722034}
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m_GameObject: {fileID: 1748722034}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -1.14, y: -0.57, z: 0}
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m_LocalPosition: {x: -2.08, y: -2.48, z: 0}
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m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
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m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 573115299}
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- {fileID: 573115299}
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- {fileID: 920006162}
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m_Father: {fileID: 1344272198}
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m_Father: {fileID: 1344272198}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1748722036
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--- !u!114 &1748722036
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@@ -4792,7 +5012,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: -2413806693520163455, guid: a86470a33a6bf42c4b3595704624658b, type: 3}
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m_Sprite: {fileID: 21300000, guid: 3cc2244cc71055748881df9c747f504d, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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m_FlipY: 0
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m_FlipY: 0
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@@ -5480,7 +5700,7 @@ Transform:
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m_GameObject: {fileID: 1984210757}
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m_GameObject: {fileID: 1984210757}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -0.9, y: 6.18, z: 0}
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m_LocalPosition: {x: -0.741, y: 6.158, z: 0}
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m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@@ -5510,7 +5730,7 @@ MonoBehaviour:
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WalkSpeedOffset: 0.6
|
WalkSpeedOffset: 0.6
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AttackSpeedOffset: 1
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AttackSpeedOffset: 1
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SpeedChangeT: 0.35
|
SpeedChangeT: 0.35
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CreatePos: {x: -0.9, y: 6.18}
|
CreatePos: {x: -0.741, y: 6.158}
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IsDebugDraw: 1
|
IsDebugDraw: 1
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--- !u!114 &1984210760
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--- !u!114 &1984210760
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MonoBehaviour:
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MonoBehaviour:
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102
Assets/Scripts/Game/Component/Tentacle2D.cs
Normal file
102
Assets/Scripts/Game/Component/Tentacle2D.cs
Normal file
@@ -0,0 +1,102 @@
|
|||||||
|
using System;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Game.Component
|
||||||
|
{
|
||||||
|
public class Tentacle2D : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int length; //节点数量
|
||||||
|
public LineRenderer lineRend; //线段绘制器
|
||||||
|
|
||||||
|
private Vector3[] segmentPoses; //节点状态
|
||||||
|
private Vector3[] _segmentV;
|
||||||
|
private Transform _targetDir;
|
||||||
|
public float targetDist; //单位距离
|
||||||
|
|
||||||
|
[Header ("柔韧度,越大越柔韧") , Range (0 , 100)]
|
||||||
|
public float _smoothSpeed;
|
||||||
|
|
||||||
|
[Header ("拖尾速度")] public float trailSpeed;
|
||||||
|
|
||||||
|
[BoxGroup ("wiggle"), Header ("波形运动器")]
|
||||||
|
public bool wiggle;
|
||||||
|
|
||||||
|
[BoxGroup ("wiggle"), ShowIf ("wiggle")]
|
||||||
|
public float wiggleSpeed;
|
||||||
|
|
||||||
|
[BoxGroup ("wiggle"), ShowIf ("wiggle")]
|
||||||
|
public float wiggleMagnitude;
|
||||||
|
|
||||||
|
//是否固定长度
|
||||||
|
public bool HasFixedLength = false;
|
||||||
|
|
||||||
|
public bool AutoPlay;
|
||||||
|
|
||||||
|
|
||||||
|
private Vector3 _defaultAngle;
|
||||||
|
|
||||||
|
private void Start ()
|
||||||
|
{
|
||||||
|
Init ();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update ()
|
||||||
|
{
|
||||||
|
UpdateLineRend ();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Init ()
|
||||||
|
{
|
||||||
|
this._targetDir = this.transform;
|
||||||
|
this.lineRend.positionCount = this.length;
|
||||||
|
this.segmentPoses = new Vector3[this.length];
|
||||||
|
this._segmentV = new Vector3[this.length];
|
||||||
|
this._defaultAngle = this._targetDir.localRotation.eulerAngles;
|
||||||
|
ResetPos ();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void UpdateLineRend ()
|
||||||
|
{
|
||||||
|
if (this.wiggle)
|
||||||
|
{
|
||||||
|
this._targetDir.localRotation = Quaternion.Euler (this._defaultAngle.x , this._defaultAngle.y ,
|
||||||
|
this._defaultAngle.z + Mathf.Sin (Time.time * this.wiggleSpeed) * this.wiggleMagnitude);
|
||||||
|
}
|
||||||
|
|
||||||
|
var smoothSpeed = this._smoothSpeed * 0.01f;
|
||||||
|
this.segmentPoses[0] = this._targetDir.position;
|
||||||
|
for (int i = 1; i < this.length; i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (trailSpeed > 0)
|
||||||
|
{
|
||||||
|
this.segmentPoses[i] = Vector3.SmoothDamp (this.segmentPoses[i] ,
|
||||||
|
this.segmentPoses[i - 1] - this._targetDir.up * this.targetDist , ref this._segmentV[i] ,
|
||||||
|
smoothSpeed + i / this.trailSpeed);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Vector3 targetPos = this.segmentPoses[i - 1] + (this.segmentPoses[i] - this.segmentPoses[i - 1]).normalized * this.targetDist;
|
||||||
|
this.segmentPoses[i] = Vector3.SmoothDamp (this.segmentPoses[i] , targetPos , ref this._segmentV[i] , smoothSpeed);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (HasFixedLength)
|
||||||
|
{
|
||||||
|
this.segmentPoses[i] = this.segmentPoses[i -1] + (this.segmentPoses[i] - this.segmentPoses[i -1]).normalized * (this.targetDist);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.lineRend.SetPositions (this.segmentPoses);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResetPos ()
|
||||||
|
{
|
||||||
|
this._targetDir.localRotation = Quaternion.Euler (this._defaultAngle);
|
||||||
|
this.segmentPoses[0] = this._targetDir.position;
|
||||||
|
for (int i = 1; i < this.length; i++) this.segmentPoses[i] = this.segmentPoses[i - 1] - this._targetDir.up * this.targetDist;
|
||||||
|
this.lineRend.SetPositions (this.segmentPoses);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Game/Component/Tentacle2D.cs.meta
Normal file
3
Assets/Scripts/Game/Component/Tentacle2D.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 021d861a33544758adb18c8d30c052e4
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||||||
|
timeCreated: 1729149868
|
||||||
Binary file not shown.
Reference in New Issue
Block a user