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26
Assets/Scripts/Game/Component/EnemyFSM_AI/FollowFore.cs
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26
Assets/Scripts/Game/Component/EnemyFSM_AI/FollowFore.cs
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using UnityEngine;
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namespace Game.Component.EnemyFSM_AI
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{
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public class FollowFore : EnemyFSMState
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{
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public override void OnEnter ()
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{
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}
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public override void OnUpdate ()
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{
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var playerEntityTransform = MapContent.Instance.PlayerEntity.transform;
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// if (Vector2.Distance (playerEntityTransform.position , this.Entity.transform.position) <= this.Entity.TriggerDistance)
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// {
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// this.SetAiTarget (playerEntityTransform.position);
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// }
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// else
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{
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var forward = playerEntityTransform.up;
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this.SetAiTarget (playerEntityTransform.position + forward * this.Entity.TriggerDistance);
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: 91b9bec6145b4ffabdc28f44f3b3c053
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timeCreated: 1729046548
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