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@@ -12,10 +12,9 @@ MonoBehaviour:
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275
Assets/GameRes/AutoSource/enemyFsm_b.asset
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275
Assets/GameRes/AutoSource/enemyFsm_b.asset
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8
Assets/GameRes/AutoSource/enemyFsm_b.asset.meta
Normal file
8
Assets/GameRes/AutoSource/enemyFsm_b.asset.meta
Normal file
@@ -0,0 +1,8 @@
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@@ -159,7 +159,7 @@ MonoBehaviour:
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||||||
|
m_ForceReceiveLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_ContactCaptureLayers:
|
||||||
|
serializedVersion: 2
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||||||
|
m_Bits: 4294967295
|
||||||
|
m_CallbackLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_UsedByEffector: 0
|
||||||
|
m_UsedByComposite: 0
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Radius: 0.5
|
||||||
--- !u!1 &1805612735
|
--- !u!1 &1805612735
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -4305,7 +4644,9 @@ RectTransform:
|
|||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children:
|
||||||
|
- {fileID: 1595935474}
|
||||||
|
- {fileID: 44395141}
|
||||||
m_Father: {fileID: 2011646794}
|
m_Father: {fileID: 2011646794}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
@@ -4329,7 +4670,7 @@ MonoBehaviour:
|
|||||||
m_BlockingObjects: 0
|
m_BlockingObjects: 0
|
||||||
m_BlockingMask:
|
m_BlockingMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 32
|
m_Bits: 160
|
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--- !u!114 &1805612738
|
--- !u!114 &1805612738
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -4370,7 +4711,7 @@ Canvas:
|
|||||||
m_OverrideSorting: 0
|
m_OverrideSorting: 0
|
||||||
m_OverridePixelPerfect: 0
|
m_OverridePixelPerfect: 0
|
||||||
m_SortingBucketNormalizedSize: 0
|
m_SortingBucketNormalizedSize: 0
|
||||||
m_VertexColorAlwaysGammaSpace: 0
|
m_VertexColorAlwaysGammaSpace: 1
|
||||||
m_AdditionalShaderChannelsFlag: 31
|
m_AdditionalShaderChannelsFlag: 31
|
||||||
m_UpdateRectTransformForStandalone: 0
|
m_UpdateRectTransformForStandalone: 0
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
@@ -4456,7 +4797,8 @@ Transform:
|
|||||||
m_LocalPosition: {x: -83.20528, y: -46.119316, z: 45.114952}
|
m_LocalPosition: {x: -83.20528, y: -46.119316, z: 45.114952}
|
||||||
m_LocalScale: {x: 0.037587907, y: 0.037587907, z: 0.037587907}
|
m_LocalScale: {x: 0.037587907, y: 0.037587907, z: 0.037587907}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children:
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|
- {fileID: 1238765764}
|
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m_Father: {fileID: 2011646794}
|
m_Father: {fileID: 2011646794}
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &1914211174
|
--- !u!1 &1914211174
|
||||||
@@ -4712,6 +5054,5 @@ SceneRoots:
|
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- {fileID: 1153590225}
|
- {fileID: 1153590225}
|
||||||
- {fileID: 107637204}
|
- {fileID: 107637204}
|
||||||
- {fileID: 2011646794}
|
- {fileID: 2011646794}
|
||||||
- {fileID: 1238765764}
|
|
||||||
- {fileID: 1344272198}
|
- {fileID: 1344272198}
|
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- {fileID: 1944799158}
|
- {fileID: 1944799158}
|
||||||
|
|||||||
26
Assets/Scripts/Game/Component/EnemyFSM_AI/FollowFore.cs
Normal file
26
Assets/Scripts/Game/Component/EnemyFSM_AI/FollowFore.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Game.Component.EnemyFSM_AI
|
||||||
|
{
|
||||||
|
public class FollowFore : EnemyFSMState
|
||||||
|
{
|
||||||
|
public override void OnEnter ()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnUpdate ()
|
||||||
|
{
|
||||||
|
var playerEntityTransform = MapContent.Instance.PlayerEntity.transform;
|
||||||
|
// if (Vector2.Distance (playerEntityTransform.position , this.Entity.transform.position) <= this.Entity.TriggerDistance)
|
||||||
|
// {
|
||||||
|
// this.SetAiTarget (playerEntityTransform.position);
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
{
|
||||||
|
var forward = playerEntityTransform.up;
|
||||||
|
this.SetAiTarget (playerEntityTransform.position + forward * this.Entity.TriggerDistance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 91b9bec6145b4ffabdc28f44f3b3c053
|
||||||
|
timeCreated: 1729046548
|
||||||
@@ -1,14 +1,34 @@
|
|||||||
using UnityEngine;
|
using Framework.Utils.Extend;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Game.Component
|
namespace Game.Component
|
||||||
{
|
{
|
||||||
public class PlayerEntity : MonoBehaviour
|
public class PlayerEntity : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float speed = 10;
|
public float speed = 10;
|
||||||
|
public Rigidbody2D rigidbody2D;
|
||||||
public void OnMove (Vector2 vector)
|
public void OnMove (Vector2 vector)
|
||||||
{
|
{
|
||||||
this.transform.Translate (vector * speed * Time.deltaTime);
|
var t = this.transform;
|
||||||
|
// 获取前方方向的世界坐标
|
||||||
|
Vector3 forward = (Vector3)vector;
|
||||||
|
//根据遥感向量获取一个0,1的移动速度系数
|
||||||
|
float speedOffset = forward.magnitude;
|
||||||
|
Quaternion targetRotation = Quaternion.FromToRotation (Vector3.up , forward.normalized);
|
||||||
|
transform.rotation = Quaternion.Lerp (transform.rotation , targetRotation , 0.25f);
|
||||||
|
// Debug.DrawLine (transform.position , transform.position + forward , Color.magenta);
|
||||||
|
// this.transform.Translate ( Vector3.up * speedOffset * speed * Time.deltaTime);
|
||||||
|
this.rigidbody2D.MovePosition (t.position + ((Vector3)vector * speed * Time.deltaTime));
|
||||||
|
// Vector3 v = target.position - transform.position;
|
||||||
|
// v.z = 0; // 确保向量在2D平面上
|
||||||
|
// float angle = Vector3.SignedAngle(Vector3.up, v, Vector3.forward);
|
||||||
|
// Quaternion rotation = Quaternion.Euler(0, 0, angle);
|
||||||
|
t.position = t.position.SetZ (0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnMoveEnd ()
|
||||||
|
{
|
||||||
|
this.transform.rotation = Quaternion.Euler (0 , 0 , this.transform.rotation.eulerAngles.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Binary file not shown.
BIN
设计文档/场景物品设计表.xls
Normal file
BIN
设计文档/场景物品设计表.xls
Normal file
Binary file not shown.
Reference in New Issue
Block a user