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updat core
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@@ -37,10 +37,12 @@ namespace Game.Component
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var lastState = this.cameraState;
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this.closeUpTarget.position = target.position;
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SetCameraState (CameraState.CloseUp);
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MapContent.Instance.IsPause = true;
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this._closeUpTimeHandler = GameUpdateMgr.Instance.CreateTimer (duration , () =>
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{
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SetCameraState (lastState);
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this._closeUpTimeHandler = null;
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this._closeUpTimeHandler = null;
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MapContent.Instance.IsPause = false;
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});
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}
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