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updat core
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@@ -15,7 +15,12 @@ namespace Game.Component.SceneProp
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private TimeHandler _timeHandler;
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protected bool isReady => this._timeHandler == null || this._timeHandler.IsDone;
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public void ResetProp ()
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{
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this.gameObject.SetActive (true);
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RefreshInvalidTime ();
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}
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protected virtual void OnTriggerEnter2D (Collider2D other)
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{
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if (other.gameObject.CompareTag ("Player"))
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