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updat core
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@@ -117,6 +117,23 @@ namespace Game.Component.SceneProp.Editor
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Selection.activeTransform = prop.transform;
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}
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[MenuItem("GameObject/场景道具/创建通关触发器" , false, 10)]
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public static void CreateCompleteProp (MenuCommand menuCommand)
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{
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var prefab = LoadPrefab ("Assets/GameRes/AutoSource/scene_prop/completeProp.prefab");
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var pos = CreatePos ();
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var prop = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
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prop.transform.position = pos;
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var target = Selection.activeTransform;
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if (target != null)
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{
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prop.transform.SetParent (target);
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}
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Undo.RegisterCreatedObjectUndo(prop, "Create " + prop.name);
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Selection.activeObject = prop;
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Selection.activeTransform = prop.transform;
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}
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//创建敌人a
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[MenuItem("GameObject/场景敌人/创建敌人a" , false, 10)]
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public static void CreateEnemyA (MenuCommand menuCommand)
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