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@@ -166,7 +166,7 @@ namespace Game.Component
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#if UNITY_EDITOR
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public bool HasRunaway => MapContent.Instance?.IsRunaway ?? false;
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public float CurMoveSpeed => (MapContent.Instance?.MoveGlobalOffset ?? 0) * this._curMoveSpeedOffset * (this.MaxMoveSpeed *
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public float CurMoveSpeed => (MapContent.Instance?.EnemyMoveGlobalOffset ?? 0) * this._curMoveSpeedOffset * (this.MaxMoveSpeed *
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(1 +
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( this._expTimeHandler?.IsPlaying ?? false
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? (1 - this._expTimeHandler.CurProgress) * this._expSpeedOffset
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@@ -176,7 +176,7 @@ namespace Game.Component
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#else
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public bool HasRunaway => MapContent.Instance?.IsRunaway ?? false;
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public float CurMoveSpeed => (MapContent.Instance.MoveGlobalOffset) * this._curMoveSpeedOffset * (this.MaxMoveSpeed *
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public float CurMoveSpeed => (MapContent.Instance.EnemyMoveGlobalOffset) * this._curMoveSpeedOffset * (this.MaxMoveSpeed *
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(1 +
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( this._expTimeHandler?.IsPlaying ?? false
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? (1 - this._expTimeHandler.CurProgress) * this._expSpeedOffset
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