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@@ -19,9 +19,10 @@ namespace Game.FsmNode
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CameraEffectUtils.Instance.SetAberration (1f , 0.5f);
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CameraEffectUtils.Instance.SetGameCamBlur (0.35f , 0.5f , null);
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AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Fail);
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GameManager.Instance.Vibrator (VibratorScale.Normal);
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GameEventDefine.GlobalRunaway.SendMessage (10);
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await UniTask.Delay (3000);
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MapContent.Instance.ScenePart.LossCount ++;
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this.stateMachineRunner.OpenState (GameState.StartGame);
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}
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@@ -18,11 +18,11 @@ namespace Game.FsmNode
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{
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RoomManager.Instance.LoadScenePart (RoomManager.Instance.PartIndex);
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}
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// AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f);
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GameEventDefine.ChangeGameFsm.SendMessage (GameState.FightGame , true);
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UIManager.Instance.CloseLoading (null);
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MapContent.Instance.ResetGame ();
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// AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f);
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CameraManager.Instance.SetCameraState (CameraManager.CameraState.Player_Near);
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GameEventDefine.ChangeGameFsm.SendMessage (GameState.FightGame , true);
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}
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protected override void OnExit ()
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