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update core
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.StateSystem;
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using Cysharp.Threading.Tasks;
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using Framework.Audio;
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using Framework.UI;
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using Game;
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@@ -51,11 +52,12 @@ namespace Views
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this.table1.gameObject.SetActive (true);
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}
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private void OnTable4 (PlayableDirector obj)
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private async void OnTable4 (PlayableDirector obj)
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{
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this._animatorStateUpdate.state = 7;
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this.table3.gameObject.SetActive (false);
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this.table4.gameObject.SetActive (true);
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await UniTask.Delay (5000);
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this._closeBtn.gameObject.SetActive (true);
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}
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