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update core 完善核心游戏循环
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@@ -23,6 +23,8 @@ namespace Game.Component
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private List<EnemyEntity> _enemyEntities;
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private List<BaseProp> _baseProps;
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public SuccessProp SuccessProp => this.successProp;
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public float CurProgress => this._currentConditionNumber * 1f / completeConditionNumber;
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public bool IsCondition => _currentConditionNumber >= completeConditionNumber;
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