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updat core
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@@ -173,7 +173,7 @@ namespace Game.Component
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)
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);
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private void ResetState ()
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public void ResetState ()
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{
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this.AnimState.SetState (EnemyAnimStateType.Idle);
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this.UpdateSpeedState (false , false);
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@@ -269,16 +269,19 @@ namespace Game.Component
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isUpdate |= _fsmData.HasAttack != this.HasAttack;
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isUpdate |= _fsmData.HasSafeArea != this.HasSafeArea;
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isUpdate |= _fsmData.HasRunaway != this.HasRunaway;
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isUpdate |= _fsmData.HasActive != MapContent.Instance.IsActiveGame;
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this._fsmData.HasAttack = HasAttack;
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this._fsmData.HasSafeArea = HasSafeArea;
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this._fsmData.HasRunaway = HasRunaway;
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this._fsmData.HasActive = MapContent.Instance.IsActiveGame;
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if (isUpdate)
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{
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this._fsmController.SetBool ("hasAttack", this._fsmData.HasAttack);
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this._fsmController.SetBool ("hasSafeArea", this._fsmData.HasSafeArea);
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this._fsmController.SetBool ("hasRunaway", this._fsmData.HasRunaway);
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this._fsmController.SetBool ("hasActive", this._fsmData.HasActive);
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}
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}
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