You've already forked taptap2024_GJ_chidouren
updat core
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
using Framework.Timer;
|
||||
using System;
|
||||
using Framework.Timer;
|
||||
using Framework.Utils.Extend;
|
||||
using Game.EventDefine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.Component
|
||||
@@ -24,6 +26,11 @@ namespace Game.Component
|
||||
|
||||
public void OnMove (Vector2 vector)
|
||||
{
|
||||
if (!MapContent.Instance.IsActiveGame)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var t = this.transform;
|
||||
// 获取前方方向的世界坐标
|
||||
Vector3 forward = (Vector3)vector;
|
||||
@@ -53,5 +60,14 @@ namespace Game.Component
|
||||
this.speedBuffOffset = 0;
|
||||
//主角出生初始化
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D (Collider2D other)
|
||||
{
|
||||
if (other.CompareTag ("Enemy"))
|
||||
{
|
||||
//死亡特效
|
||||
GameEventDefine.ChangeGameFsm.SendMessage (GameState.FieldGame);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user