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updat core
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@@ -3,6 +3,7 @@ using System.Guide;
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using Framework.Audio;
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using Framework.FSMLite;
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using Framework.UI;
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using Game.Component;
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using Game.Data;
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using UnityEngine;
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@@ -21,13 +22,16 @@ namespace Game.FsmNode
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public static string GroupName = typeof(GameFight).FullName;
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protected override async void OnEnter (params object[] args)
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{
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MapContent.Instance.IsActiveGame = true;
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// MapContent.Instance.Pathfinder.
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AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
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var globalData = RoomManager.Instance.RoomGlobalData;
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}
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protected override void OnExit ()
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{
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MapContent.Instance.IsActiveGame = false;
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// MapContent.Instance.Pathfinder.PausePathfinding ();
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}
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}
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}
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