You've already forked taptap2024_GJ_chidouren
updat core
This commit is contained in:
@@ -101,7 +101,7 @@ GameObject:
|
|||||||
- component: {fileID: 1892528414967833642}
|
- component: {fileID: 1892528414967833642}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: enemy_A
|
m_Name: enemy_A
|
||||||
m_TagString: Untagged
|
m_TagString: Enemy
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ GameObject:
|
|||||||
- component: {fileID: 2721736918044598135}
|
- component: {fileID: 2721736918044598135}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: enemy_B
|
m_Name: enemy_B
|
||||||
m_TagString: Untagged
|
m_TagString: Enemy
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ GameObject:
|
|||||||
- component: {fileID: 4422978186369214168}
|
- component: {fileID: 4422978186369214168}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: enemy_C
|
m_Name: enemy_C
|
||||||
m_TagString: Untagged
|
m_TagString: Enemy
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ GameObject:
|
|||||||
- component: {fileID: 5860468675817691985}
|
- component: {fileID: 5860468675817691985}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: enemy_Witch
|
m_Name: enemy_Witch
|
||||||
m_TagString: Untagged
|
m_TagString: Enemy
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ GameObject:
|
|||||||
- component: {fileID: 3744876990496415339}
|
- component: {fileID: 3744876990496415339}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: player
|
m_Name: player
|
||||||
m_TagString: Untagged
|
m_TagString: Player
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
|
|||||||
@@ -2072,6 +2072,7 @@ MonoBehaviour:
|
|||||||
PlayerEntity: {fileID: 355335389}
|
PlayerEntity: {fileID: 355335389}
|
||||||
ScenePart: {fileID: 0}
|
ScenePart: {fileID: 0}
|
||||||
Pathfinder: {fileID: 1230494201}
|
Pathfinder: {fileID: 1230494201}
|
||||||
|
IsActiveGame: 0
|
||||||
--- !u!1 &1575124293
|
--- !u!1 &1575124293
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -173,7 +173,7 @@ namespace Game.Component
|
|||||||
)
|
)
|
||||||
);
|
);
|
||||||
|
|
||||||
private void ResetState ()
|
public void ResetState ()
|
||||||
{
|
{
|
||||||
this.AnimState.SetState (EnemyAnimStateType.Idle);
|
this.AnimState.SetState (EnemyAnimStateType.Idle);
|
||||||
this.UpdateSpeedState (false , false);
|
this.UpdateSpeedState (false , false);
|
||||||
@@ -269,16 +269,19 @@ namespace Game.Component
|
|||||||
isUpdate |= _fsmData.HasAttack != this.HasAttack;
|
isUpdate |= _fsmData.HasAttack != this.HasAttack;
|
||||||
isUpdate |= _fsmData.HasSafeArea != this.HasSafeArea;
|
isUpdate |= _fsmData.HasSafeArea != this.HasSafeArea;
|
||||||
isUpdate |= _fsmData.HasRunaway != this.HasRunaway;
|
isUpdate |= _fsmData.HasRunaway != this.HasRunaway;
|
||||||
|
isUpdate |= _fsmData.HasActive != MapContent.Instance.IsActiveGame;
|
||||||
|
|
||||||
this._fsmData.HasAttack = HasAttack;
|
this._fsmData.HasAttack = HasAttack;
|
||||||
this._fsmData.HasSafeArea = HasSafeArea;
|
this._fsmData.HasSafeArea = HasSafeArea;
|
||||||
this._fsmData.HasRunaway = HasRunaway;
|
this._fsmData.HasRunaway = HasRunaway;
|
||||||
|
this._fsmData.HasActive = MapContent.Instance.IsActiveGame;
|
||||||
|
|
||||||
if (isUpdate)
|
if (isUpdate)
|
||||||
{
|
{
|
||||||
this._fsmController.SetBool ("hasAttack", this._fsmData.HasAttack);
|
this._fsmController.SetBool ("hasAttack", this._fsmData.HasAttack);
|
||||||
this._fsmController.SetBool ("hasSafeArea", this._fsmData.HasSafeArea);
|
this._fsmController.SetBool ("hasSafeArea", this._fsmData.HasSafeArea);
|
||||||
this._fsmController.SetBool ("hasRunaway", this._fsmData.HasRunaway);
|
this._fsmController.SetBool ("hasRunaway", this._fsmData.HasRunaway);
|
||||||
|
this._fsmController.SetBool ("hasActive", this._fsmData.HasActive);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,6 +10,9 @@ namespace Game.Component
|
|||||||
[HideInInspector] public ScenePart ScenePart;
|
[HideInInspector] public ScenePart ScenePart;
|
||||||
public AstarPath Pathfinder;
|
public AstarPath Pathfinder;
|
||||||
|
|
||||||
|
|
||||||
|
public bool IsActiveGame;
|
||||||
|
|
||||||
//玩家位置
|
//玩家位置
|
||||||
public Vector2 PlayerPosition { private set; get; }
|
public Vector2 PlayerPosition { private set; get; }
|
||||||
|
|
||||||
@@ -51,16 +54,16 @@ namespace Game.Component
|
|||||||
}
|
}
|
||||||
|
|
||||||
this.ScenePart = scenePart;
|
this.ScenePart = scenePart;
|
||||||
|
this.ScenePart.InitPart ();
|
||||||
// this.Pathfinder.data.SetData (this.ScenePart.mapCacheData.bytes);
|
// this.Pathfinder.data.SetData (this.ScenePart.mapCacheData.bytes);
|
||||||
// this.Pathfinder.FlushGraphUpdates ();
|
// this.Pathfinder.FlushGraphUpdates ();
|
||||||
this.Pathfinder.Scan ();
|
this.Pathfinder.Scan ();
|
||||||
CameraManager.Instance.SetBoxCollider (this.ScenePart.cameraCollider);
|
CameraManager.Instance.SetBoxCollider (this.ScenePart.cameraCollider);
|
||||||
ResetPlayer ();
|
|
||||||
CameraManager.Instance.SetCameraState (CameraManager.CameraState.Player_Near);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetPlayer ()
|
public void ResetGame ()
|
||||||
{
|
{
|
||||||
|
this.ScenePart.RefreshInit ();
|
||||||
this.PlayerEntity.transform.position = this.ScenePart.createPos.position;
|
this.PlayerEntity.transform.position = this.ScenePart.createPos.position;
|
||||||
this.PlayerEntity.gameObject.SetActive (true);
|
this.PlayerEntity.gameObject.SetActive (true);
|
||||||
this.PlayerEntity.RefreshInit ();
|
this.PlayerEntity.RefreshInit ();
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
using Framework.Timer;
|
using System;
|
||||||
|
using Framework.Timer;
|
||||||
using Framework.Utils.Extend;
|
using Framework.Utils.Extend;
|
||||||
|
using Game.EventDefine;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Game.Component
|
namespace Game.Component
|
||||||
@@ -24,6 +26,11 @@ namespace Game.Component
|
|||||||
|
|
||||||
public void OnMove (Vector2 vector)
|
public void OnMove (Vector2 vector)
|
||||||
{
|
{
|
||||||
|
if (!MapContent.Instance.IsActiveGame)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
var t = this.transform;
|
var t = this.transform;
|
||||||
// 获取前方方向的世界坐标
|
// 获取前方方向的世界坐标
|
||||||
Vector3 forward = (Vector3)vector;
|
Vector3 forward = (Vector3)vector;
|
||||||
@@ -53,5 +60,14 @@ namespace Game.Component
|
|||||||
this.speedBuffOffset = 0;
|
this.speedBuffOffset = 0;
|
||||||
//主角出生初始化
|
//主角出生初始化
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D (Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag ("Enemy"))
|
||||||
|
{
|
||||||
|
//死亡特效
|
||||||
|
GameEventDefine.ChangeGameFsm.SendMessage (GameState.FieldGame);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Sirenix.OdinInspector;
|
using System.Collections.Generic;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Game.Component
|
namespace Game.Component
|
||||||
@@ -14,6 +15,8 @@ namespace Game.Component
|
|||||||
|
|
||||||
[LabelText ("当前完成数:")] private int _currentConditionNumber = 0;
|
[LabelText ("当前完成数:")] private int _currentConditionNumber = 0;
|
||||||
|
|
||||||
|
private List<EnemyEntity> _enemyEntities;
|
||||||
|
|
||||||
|
|
||||||
public bool IsComplete => _currentConditionNumber >= completeConditionNumber;
|
public bool IsComplete => _currentConditionNumber >= completeConditionNumber;
|
||||||
|
|
||||||
@@ -22,5 +25,21 @@ namespace Game.Component
|
|||||||
this._currentConditionNumber += number;
|
this._currentConditionNumber += number;
|
||||||
return _currentConditionNumber >= completeConditionNumber;
|
return _currentConditionNumber >= completeConditionNumber;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RefreshInit ()
|
||||||
|
{
|
||||||
|
this._currentConditionNumber = 0;
|
||||||
|
foreach (var enemyEntity in this._enemyEntities)
|
||||||
|
{
|
||||||
|
enemyEntity.ResetState ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void InitPart ()
|
||||||
|
{
|
||||||
|
this._enemyEntities = new List<EnemyEntity> ();
|
||||||
|
this._enemyEntities = new List<EnemyEntity> (transform.GetComponentsInChildren<EnemyEntity> (true));
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,16 +1,24 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
using Framework.Audio;
|
using Framework.Audio;
|
||||||
using Framework.FSMLite;
|
using Framework.FSMLite;
|
||||||
using Framework.UI;
|
using Framework.UI;
|
||||||
|
using Game.Component;
|
||||||
|
using UnityEngine;
|
||||||
using Views;
|
using Views;
|
||||||
|
|
||||||
namespace Game.FsmNode
|
namespace Game.FsmNode
|
||||||
{
|
{
|
||||||
public class GameField : StateMachine<GameState>
|
public class GameField : StateMachine<GameState>
|
||||||
{
|
{
|
||||||
protected override void OnEnter (params object[] args)
|
protected override async void OnEnter (params object[] args)
|
||||||
{
|
{
|
||||||
|
CameraManager.Instance.SetCloseUpTarget (MapContent.Instance.PlayerEntity.transform , 2f);
|
||||||
|
CameraImpulseUtils.Instance.ExplosionImpulseCamera (1 , 0.5f , 0.5f , 0.5f);
|
||||||
|
CameraEffectUtils.Instance.SetAberration (1 , 0.5f);
|
||||||
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Fail);
|
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Fail);
|
||||||
|
await UniTask.Delay (2000);
|
||||||
|
this.stateMachineRunner.OpenState (GameState.StartGame);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnExit ()
|
protected override void OnExit ()
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using System.Guide;
|
|||||||
using Framework.Audio;
|
using Framework.Audio;
|
||||||
using Framework.FSMLite;
|
using Framework.FSMLite;
|
||||||
using Framework.UI;
|
using Framework.UI;
|
||||||
|
using Game.Component;
|
||||||
using Game.Data;
|
using Game.Data;
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -21,13 +22,16 @@ namespace Game.FsmNode
|
|||||||
public static string GroupName = typeof(GameFight).FullName;
|
public static string GroupName = typeof(GameFight).FullName;
|
||||||
protected override async void OnEnter (params object[] args)
|
protected override async void OnEnter (params object[] args)
|
||||||
{
|
{
|
||||||
|
MapContent.Instance.IsActiveGame = true;
|
||||||
|
// MapContent.Instance.Pathfinder.
|
||||||
AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
|
AudioManager.Instance.PlayBGM (BgmAudio.FightingBgm);
|
||||||
var globalData = RoomManager.Instance.RoomGlobalData;
|
var globalData = RoomManager.Instance.RoomGlobalData;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnExit ()
|
protected override void OnExit ()
|
||||||
{
|
{
|
||||||
|
MapContent.Instance.IsActiveGame = false;
|
||||||
|
// MapContent.Instance.Pathfinder.PausePathfinding ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
using Framework.Audio;
|
using Framework.Audio;
|
||||||
using Framework.FSMLite;
|
using Framework.FSMLite;
|
||||||
using Framework.UI;
|
using Framework.UI;
|
||||||
|
using Game.Component;
|
||||||
using Game.Data;
|
using Game.Data;
|
||||||
using Game.EventDefine;
|
using Game.EventDefine;
|
||||||
using Views;
|
using Views;
|
||||||
@@ -15,6 +16,8 @@ namespace Game.FsmNode
|
|||||||
AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f);
|
AudioManager.Instance.PlayBGM(BgmAudio.NormalBgm , 0.65f);
|
||||||
GameEventDefine.ChangeGameFsm.SendMessage (GameState.FightGame , true);
|
GameEventDefine.ChangeGameFsm.SendMessage (GameState.FightGame , true);
|
||||||
UIManager.Instance.CloseLoading (null);
|
UIManager.Instance.CloseLoading (null);
|
||||||
|
MapContent.Instance.ResetGame ();
|
||||||
|
CameraManager.Instance.SetCameraState (CameraManager.CameraState.Player_Near);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnExit ()
|
protected override void OnExit ()
|
||||||
|
|||||||
Reference in New Issue
Block a user