优化代码

This commit is contained in:
2024-10-26 22:42:24 +08:00
parent f4f01e9e59
commit 71b922fe6b
10 changed files with 562 additions and 27 deletions

View File

@@ -22,7 +22,7 @@ namespace Game.FsmNode
// GameEventDefine.GlobalRunaway.SendMessage (10);
MapContent.Instance.IsPause = true;
AudioManager.Instance.PlaySoundEffect (SeAudio.OverGame_Success);
if (RoomManager.Instance.PartIndex < 3)
if (RoomManager.Instance.PartIndex <= 3)
{
await UniTask.Delay (1500);
UIManager.Instance.OpenView (UIPanel.SuccessPanel , new IC_ViewData (RoomManager.Instance.PartIndex));

View File

@@ -114,7 +114,7 @@ namespace Game
if (partIndex == 3)
{
//额外加载boss场景
var bossScene = AssetManager.Instance.LoadAsset<GameObject>("");
var bossScene = AssetManager.Instance.LoadAsset<GameObject>("AutoSource/CGScene/BossScene.prefab");
var gameObject = Object.Instantiate (bossScene , MapContent.Instance.ScenePart.SuccessProp.transform.position , Quaternion.identity);
this._BossSceneDirector = gameObject.GetComponent<PlayableDirector> ();
}

View File

@@ -46,7 +46,7 @@ Material:
m_Ints: []
m_Floats:
- Vector1_c9f2135c9d254951b22c018d295f8558: 0.003
- _blurOffset: 0.013190931
- _blurOffset: 0.011229792
m_Colors: []
m_BuildTextureStacks: []
--- !u!114 &268278646524644520

View File

@@ -34,6 +34,7 @@ namespace Views{
public override async void OnOpenView(IC_ViewData parameters)
{
MapContent.Instance.PlayerEntity.gameObject.SetActive (false);
this.nextBtn.gameObject.SetActive (false);
var index = parameters.GetValue<int> ();
this.lastFragment.SetActive (false);
@@ -65,22 +66,27 @@ namespace Views{
{
this.nextBtn.onClick.AddListener (() =>
{
UIManager.Instance.OpenLoading (() =>
if (RoomManager.Instance.PartIndex < 3)
{
UIManager.Instance.OpenLoading (() =>
{
this.ViewConnector.CloseView ();
{
Destroy (MapContent.Instance.ScenePart.gameObject);
MapContent.Instance.ScenePart = null;
RoomManager.Instance.PartIndex++;
GameEventDefine.ChangeGameFsm.SendMessage (GameState.StartGame);
}
});
}
else
{
this.ViewConnector.CloseView ();
if (RoomManager.Instance.PartIndex < 3)
{
Destroy (MapContent.Instance.ScenePart.gameObject);
MapContent.Instance.ScenePart = null;
RoomManager.Instance.PartIndex++;
GameEventDefine.ChangeGameFsm.SendMessage (GameState.StartGame);
}
else
{
//播放结尾gc动画
RoomManager.Instance._BossSceneDirector.Play();
}
});
Destroy (MapContent.Instance.ScenePart.gameObject);
MapContent.Instance.ScenePart = null;
//播放结尾gc动画
RoomManager.Instance._BossSceneDirector.Play();
}
});
}
// #if UNITY_EDITOR